Последние обновления
13-11-2026 12:54:51
Base number and size of pirate fleets reduced from 200 to 150.
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13-11-2026 8:38:26
The resource cost of construction in the info is now displayed in a column.
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12-11-2026 13:44:51
On the main page, during a nuclear strike, the missile icon is now displayed over the planet.
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12-11-2026 11:41:20
The design of the page switching buttons in the "Latest Updates" block in the forum information area has been updated.
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11-11-2026 9:15:09
The energy consumption of active Gravity Guns and Jump Gates is now included in the overall energy balance and the totals in the Resources section.
Gate settings now include an on/off switch: turning off unused gates frees up the energy they consume.
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Gate settings now include an on/off switch: turning off unused gates frees up the energy they consume.
09-11-2026 18:08:55
Pirate gravity gun damage to satellites has been increased by 6 times, regardless of counterattack.
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09-11-2026 16:19:22
Destroyer and Rider: Gravity Gun damage bonus increase from level 10 reduced from ×2 to ×1.5.
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09-11-2026 15:58:50
Gravity Technology and Special Weapons now increase the Gravity Cannon's firing speed by [level root] times, instead of increasing its speed and damage by [level root of 4] times.
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05-11-2026 17:16:17
Newbie protection up to 25,000 points: x3 instead of x5;
Reduced the minimum "personal pirate" spawn interval from 2 hours to 1 hour, extending the launch period to 50,000 points;
Reduced the fleet recovery time by a factor of 3;
Increased the base fleet recovery percentage from 10% to 20%.
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Reduced the minimum "personal pirate" spawn interval from 2 hours to 1 hour, extending the launch period to 50,000 points;
Reduced the fleet recovery time by a factor of 3;
Increased the base fleet recovery percentage from 10% to 20%.
05-11-2026 10:54:33
A purple OPS teleport cooldown indicator has appeared in the list of objects! ?✨
? Hover over the station or entity image to see the status and remaining cooldown time. ⏳
Don't waste precious seconds in battle, control your movements as much as possible! ??
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? Hover over the station or entity image to see the status and remaining cooldown time. ⏳
Don't waste precious seconds in battle, control your movements as much as possible! ??
03-11-2026 20:11:13
The Nuclear Missile's capacity has been increased to allow for full range flight with standard fuel consumption (Дальность полета ядерной ракеты занижена в 8 раз).
Also, the Nuclear Missile no longer requires fuel for return.
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Also, the Nuclear Missile no longer requires fuel for return.
03-11-2026 14:08:30
Fixed a bug where enabling the "Collision" setting could destroy the OPS before it made contact with another object.
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03-11-2026 13:29:06
In the galaxy fleet list, fleet groups and the fleets within them are sorted by diplomacy: pirates, enemies, friends, and allies. If the priority is the same, fleets with higher points are ranked higher, while groups with higher fleet points are ranked higher. When navigating from the universe to a fleet deployment, the group containing the selected fleet is displayed first. Expected metal and crystal debris are displayed below the fleet points.
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03-11-2026 12:09:15
Fixed a delay in the appearance of enemy fleet tracks after warm-up time.
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30-10-2026 14:41:07
Performance has been improved by up to 80% for a number of 3D scenes. The effect varies depending on the device and scene. More improvements are on the way.
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29-10-2026 11:47:59
Xerjs and Tosses can disable auto-location selection in the mobile construction menu and place a new building manually, just like on PC.
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29-10-2026 9:19:47
You can now see in the building window why construction or upgrades are unavailable.
Click on "Construction not possible" to see the reason.
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Click on "Construction not possible" to see the reason.
28-10-2026 12:21:12
Xerjs with Zarathustra level 2 and above now have links to Intergalactic Tetris, Xcraft α, and Xcraft β available as rewards for completing the fifth mission.
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28-10-2026 12:18:41
After a planet is converted into an asteroid, its first renaming is again free. Previously assigned planet names are no longer reset when their owner's account is deleted.
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28-10-2026 12:18:15
Fixed a bug where, after canceling an attack in high orbit, a fleet could immediately enter a re-battle instead of returning to its departure point.
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Последнее сообщение

28 Мая 2019
Displaying each unit in the 3D view and the fleet at the coordinates
the alliance bank became a satellite
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10365

24 Декабря 2018
P.7.2 of the project rules on trading for real has been changed
changes in the rules
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7332

6 Декабря 2018
New rules for calculating the power of the alliance network
based on distances to stations
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