Сообщения пользователя: Victoria
Тема: Technical works |
15 Декабря 2016 15:31:35
Сообщение #234
Tomorrow (December 16, 2016) at 05:00 server time, we plan technical works directed on service of servers.
All missions will be stopped during that time.
The game and the forum will not be available too.
Estimated duration of technical works is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time.
The game and the forum will not be available too.
Estimated duration of technical works is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
We apologize for any inconvenience.
Тема: Scourges were improved |
14 Декабря 2016 11:16:40
Сообщение #233
40 second attack delay was removed.
Тема: Scourges were improved |
14 Декабря 2016 08:52:49
Сообщение #232
Speed of scourges was increased from 450 to 666.
Battle speed of scourges was increased from 600 to 666.
40 second attack delay was removed.
Battle speed of scourges was increased from 600 to 666.
40 second attack delay was removed.
Тема: Tribute 1% per bank level and new bonuses for donate |
12 Декабря 2016 22:11:26
Сообщение #231
Alliance territory tribute was changed from 0.5% to 1% per each level of the alliance bank.
For example, if the bank's level is 6, a tribute on the territory of the alliance will be 6% from anyone who is not a member of the alliance.
By popular demand we introduced additional permanent bonuses for major donators of the project. From now on, for the purchase of more than 3000 HC you get a million of each resource, and for the purchase of the number multiple of 5000 HC you get 2 million of each resource for every 5000.
All units of reward "Thanksgiving Day" are issued as medals and xerjs get Gigashadow instead of Jouann.
Armor of scouts was improved by 100 due to its price increase by 1000 metal and 1000 vespene.
Specialization of scouts was changed: damage to small size x1.25 and damage to light armor x1.5.
For example, if the bank's level is 6, a tribute on the territory of the alliance will be 6% from anyone who is not a member of the alliance.
By popular demand we introduced additional permanent bonuses for major donators of the project. From now on, for the purchase of more than 3000 HC you get a million of each resource, and for the purchase of the number multiple of 5000 HC you get 2 million of each resource for every 5000.
All units of reward "Thanksgiving Day" are issued as medals and xerjs get Gigashadow instead of Jouann.
Armor of scouts was improved by 100 due to its price increase by 1000 metal and 1000 vespene.
Specialization of scouts was changed: damage to small size x1.25 and damage to light armor x1.5.
Тема: Подскажите по ситуации с ломом |
12 Декабря 2016 10:59:52
Сообщение #230
Вам помог собрать обломки другой игрок.
Тема: Manual control of battle was improved |
9 Декабря 2016 14:20:35
Сообщение #229
We continue to enhance the "attackers" after two months of innovations in favor of miners. In this update, we reduce the time of "accumulation" of an action points in battle and hope that this does not lead to prolonging of a battle and two other tips in a recent update will be enough.
Time of accumulation of an action point in a battle was reduced from every 50 seconds to every 25 seconds.
That is, two action points per round instead of one action point.
Time of accumulation of an action point in a battle was reduced from every 50 seconds to every 25 seconds.
That is, two action points per round instead of one action point.
Тема: Acceleration of fleet’s wormup time |
8 Декабря 2016 09:15:33
Сообщение #228
Dear players, the past 2 months we have strengthened the group of players that we called "miners". We have improved the newbie-protection and canceled the first move in the battle, and strengthened defense. So, as compensation, for "attacker" we are introducing acceleration of fleet’s wormup time, by reducing its time by 20%.
Wormup time formula of fleet units was changed from 500 / root of the speed to 400 / root of the speed.
Wormup time between the same coordinates, such as planet and moon which are on the same coordinates, was reduced to 2 times.
Administration is considering letting the first move after 25 seconds from the start of the battle.
Wormup time formula of fleet units was changed from 500 / root of the speed to 400 / root of the speed.
Wormup time between the same coordinates, such as planet and moon which are on the same coordinates, was reduced to 2 times.
Administration is considering letting the first move after 25 seconds from the start of the battle.
Тема: Update of experimental studies |
7 Декабря 2016 13:19:42
Сообщение #227
Quote: icoto
what is correct price for improve - 5 or 4 Hydarian?
Corrected.
Тема: Dominance was cut |
4 Декабря 2016 00:12:00
Сообщение #226
The ability of some flagships called "dominance" was changed dramatically. Formula of percent of tribute gathering 6 + common logarithm of the number of dominators * level of mutant Mantrid was replaced by a new formula:
root of the number of dominators + root level of mutant Mantrid
root of the number of dominators + root level of mutant Mantrid
Тема: Group lock was increased |
4 Декабря 2016 00:10:50
Сообщение #225
Number of rounds of concentrated fire (group to group) of manual order was increased from 2 to 3.
For example, cruisers were ordered to shoot at scourges. Previously, cruisers have fired on scourges during two rounds, and then chose targets on a common basis. Now cruisers will shoot only scourges during three rounds.
For example, cruisers were ordered to shoot at scourges. Previously, cruisers have fired on scourges during two rounds, and then chose targets on a common basis. Now cruisers will shoot only scourges during three rounds.
Тема: Fight against spam attacks, alliance bank |
1 Декабря 2016 21:37:27
Сообщение #224
If an attacking fleet includes 100 points or more, then this fight will take place for sure.
Тема: Fight against spam attacks, alliance bank |
1 Декабря 2016 19:41:35
Сообщение #223
Battle system was changed to resist spam attacks and "reconnaissance in force" :
1) Attack power of potential opponents is evaluated before initiating the battle and if attack power is much more then score of attacking fleet it is destroyed without battle and without generating of debris.
2) Weak fleet, which enters the battle, not extends it to 12 rounds as earlier.
3) First move of the manual control now is available only after first round. This will reduce effect of the manual control on the outcome of battle.
So, now fleets which entered battle with not fighting purposes, but for the purpose to make the battle longer could do that anymore.
Alliance bank cost was reduced by a quarter, but the level of collected taxes and tribute is based on a half of bank’s level now. This means that for collecting 4% tax we required bank of 8th level.
Alliance bank shield was reduced by half, from 500 000 to 250 000.
1) Attack power of potential opponents is evaluated before initiating the battle and if attack power is much more then score of attacking fleet it is destroyed without battle and without generating of debris.
2) Weak fleet, which enters the battle, not extends it to 12 rounds as earlier.
3) First move of the manual control now is available only after first round. This will reduce effect of the manual control on the outcome of battle.
So, now fleets which entered battle with not fighting purposes, but for the purpose to make the battle longer could do that anymore.
Alliance bank cost was reduced by a quarter, but the level of collected taxes and tribute is based on a half of bank’s level now. This means that for collecting 4% tax we required bank of 8th level.
Alliance bank shield was reduced by half, from 500 000 to 250 000.
Тема: New backgrounds for units xerjs |
30 Ноября 2016 16:22:53
Сообщение #222
Тема: Announcement of winter price increase |
30 Ноября 2016 12:29:36
Сообщение #221
Based on economic situation and ruble exchange rate it is planned to increase the cost of certain paid game elements.
For example, it is planned to increase the cost of experimental research by 25%.
For example, it is planned to increase the cost of experimental research by 25%.
Тема: Battle speed of some units was changed |
29 Ноября 2016 14:37:50
Сообщение #220
Speed of scavenger and fighter was reduced by 10%, and distance for manual order was reduced from 1000 to 600.
Such battles as this are imbalances and not interesting.
The time of warmup on the same coordinates was increased, for example when fly from coordinates to planet and from moon to planet.
Early time of warmup was divided in to 4, now it will be divided in to 3.
Such battles as this are imbalances and not interesting.
The time of warmup on the same coordinates was increased, for example when fly from coordinates to planet and from moon to planet.
Early time of warmup was divided in to 4, now it will be divided in to 3.
Тема: Increasing of speed for some ships, artifacts and changes in detection |
24 Ноября 2016 20:41:55
Сообщение #219
The range of detection technologies was shortened 5 times from 10 000 for a level of up to 2000 per level.
The range of detection of Sensor spore Colonies was shortened by new formula natural logarithm of the number of Sensor spore colonies * 1000 ckm.
The range of detection of Fleet beacon of Tosses was shortened 3 times from 10 000 to 3000.
The range of detection of Sensor spore Colonies was shortened by new formula natural logarithm of the number of Sensor spore colonies * 1000 ckm.
The range of detection of Fleet beacon of Tosses was shortened 3 times from 10 000 to 3000.
Тема: New kind of loading animation |
23 Ноября 2016 12:24:35
Сообщение #218
We have changed loading animation in the game:
Тема: Increasing of speed for some ships, artifacts and changes in detection |
23 Ноября 2016 12:22:51
Сообщение #217
The range of detection technologies was shortened 10 times from 10 000 for a level of up to 1000 2000 per level.
The range of detection of Sensor spore Colonies was shortened10 times from 1000 in the formula to 100 per level new formula natural logarithm of the number of Sensor spore colonies * 1000 ckm.
The range of detection of Fleet beacon of Tosses was shortened 5 times from 10 000 to5000 3000.
Shortenings are tied to the fact that some players with the help of Sensor spore Colonies could see all the objects of entire server for the few hours. And we cut other races after this too.
Small cargo’s speed was increased by 25, Overlords speed was slightly increased too.
Now artifacts of Relicts increase only battle characteristics of defense, not fleet's as earlier.
The range of detection of Sensor spore Colonies was shortened
The range of detection of Fleet beacon of Tosses was shortened 5 times from 10 000 to
Shortenings are tied to the fact that some players with the help of Sensor spore Colonies could see all the objects of entire server for the few hours. And we cut other races after this too.
Small cargo’s speed was increased by 25, Overlords speed was slightly increased too.
Now artifacts of Relicts increase only battle characteristics of defense, not fleet's as earlier.
Тема: Alliances version 3.0 |
22 Ноября 2016 18:31:30
Сообщение #216
Alliances possibilities were updated. The last version was released more than three years ago. And now you can notice some changes in this topic.
Visibility of the list of alliance members
Now any player can see a list of members of the alliance. It will allow to find suitable targets in the enemy camp, as well as to determine the location of the capital for new members.
Flexible system of tax granting
You can set a fixed amount of resources, or as in the past - the percentage. Flat taxes will be issued first, and the others - divided in percentage terms (if there are players who are receiving presents). Everyone can see the comment.
Pagination and sort of alliances in the list
List of all alliances are divided into pages + drop-down list sorted by general parameters (the number of points, the number of participants, the number of systems, the alliance's name).
Alliance’s page for beginners
For players who have not entered into an alliance yet, intermediate page was added:
It allows the player to determine what to do next – to build his own alliance, to expect a decision on the entry or to look around using the a page "who is around" - it determines where is a planet situated (on the territory of what alliance) and in what alliances friends can be found.
List of battles in alliance
Finally, you can save the flag, which hide pirated in the battle list. You need not to install the settings again after reentering.
Alliance's leaders, check all settings: taxes, rights and requests.
Please inform us about bugs if any.
Visibility of the list of alliance members
Now any player can see a list of members of the alliance. It will allow to find suitable targets in the enemy camp, as well as to determine the location of the capital for new members.
Flexible system of tax granting
You can set a fixed amount of resources, or as in the past - the percentage. Flat taxes will be issued first, and the others - divided in percentage terms (if there are players who are receiving presents). Everyone can see the comment.
Pagination and sort of alliances in the list
List of all alliances are divided into pages + drop-down list sorted by general parameters (the number of points, the number of participants, the number of systems, the alliance's name).
Alliance’s page for beginners
For players who have not entered into an alliance yet, intermediate page was added:
It allows the player to determine what to do next – to build his own alliance, to expect a decision on the entry or to look around using the a page "who is around" - it determines where is a planet situated (on the territory of what alliance) and in what alliances friends can be found.
List of battles in alliance
Finally, you can save the flag, which hide pirated in the battle list. You need not to install the settings again after reentering.
Alliance's leaders, check all settings: taxes, rights and requests.
Please inform us about bugs if any.
Тема: Guide |
20 Ноября 2016 13:11:58
Сообщение #215
For the capital the best planet has at least 90 degree above zero, and at least 300 fields.