Сообщения пользователя: Victoria
Тема: Speed of mutalisks, broodlings and others was increased. |
24 Июля 2016 21:39:52
Сообщение #174
We increased speed of the following units:
guardian 250
queen speed 150
mutalisk speed 250
defiler speed 200
broodling speed of 2000
leviathan speed 50
In the near future the flight speed to the same coordinates, such as from moon to the planet will be increased dramatically.
guardian 250
queen speed 150
mutalisk speed 250
defiler speed 200
broodling speed of 2000
leviathan speed 50
In the near future the flight speed to the same coordinates, such as from moon to the planet will be increased dramatically.
Тема: Speed of Viking, Fighter, Scavenger, Fastling and other was increased |
24 Июля 2016 09:59:24
Сообщение #173
We increase the speed of following units:
Viking doubled
Fighter up to 600
Scavenger, Fastling, Mudkip up to 500
Destroyer from 90 to 100
Bomber doubled: from 100/150 to 200/300.
After recalculation, speed of the other units will be updated accordingly.
Viking doubled
Fighter up to 600
Scavenger, Fastling, Mudkip up to 500
Destroyer from 90 to 100
Bomber doubled: from 100/150 to 200/300.
After recalculation, speed of the other units will be updated accordingly.
Тема: Formula for the calculation of the warmup time was changed. |
22 Июля 2016 07:45:39
Сообщение #172
The formula for calculating warm-up time was changed from
500 / root of speed
to 1000 / root of speed.
This will lead to increasing of warm-up time for all units in 2 times.
It made for controlling instant attacks.
Also we plan to increase the speed of units to accelerate flights over long distances.
Speed of deathstar and supernova star was reduced by 1.
Speed of space wanderer was increased by 15.
500 / root of speed
to 1000 / root of speed.
This will lead to increasing of warm-up time for all units in 2 times.
It made for controlling instant attacks.
Also we plan to increase the speed of units to accelerate flights over long distances.
Speed of deathstar and supernova star was reduced by 1.
Speed of space wanderer was increased by 15.
Тема: Technical works |
14 Июля 2016 13:32:57
Сообщение #170
Tomorrow (July 15, 2016) at 05:00 server time, we plan technical works with the raid arrays of the primary server.
All missions will be stopped during that time (~40 minutes). The game and the forum will not be available too.
Estimated duration of technical works is about 2 hours.
Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
UPD: duration of technical works was changed
All missions will be stopped during that time (~40 minutes). The game and the forum will not be available too.
Estimated duration of technical works is about 2 hours.
Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
UPD: duration of technical works was changed
Тема: New medal and news about the development of skin |
9 Июля 2016 08:25:43
Сообщение #169
The new Medal "Keymaker"
We have added a new tiered medal "Keymaker", which increases the storage time of someone else's key (now 3 days), adding 30 minutes per level.
To ‘trick out’ the medal you need to steal capital keys from stronger players.
Skin in the development
For interface "adaptive" (former "modern") new skin is developing.
The promised golden sandy skin for tosses and dark red for xerjs will be ready later.
PC-version (large screen, a lot of space):
Tablet-version (small screen, small space):
Mobile-version (very small screen and there is no place):
Please note that the skin is still in development, so the final version may vary.
We have added a new tiered medal "Keymaker", which increases the storage time of someone else's key (now 3 days), adding 30 minutes per level.
To ‘trick out’ the medal you need to steal capital keys from stronger players.
Skin in the development
For interface "adaptive" (former "modern") new skin is developing.
The promised golden sandy skin for tosses and dark red for xerjs will be ready later.
PC-version (large screen, a lot of space):
Tablet-version (small screen, small space):
Mobile-version (very small screen and there is no place):
Please note that the skin is still in development, so the final version may vary.
Тема: Personal records and medal |
24 Июня 2016 13:46:47
Сообщение #167
Recently, we have added Personal records, which consider your personal statistics, as well as retains your personal records for the destroyed buildings, fleet and defense. Statistics were gathered during the last several days.
The same battles are indicates with the same colors.
Medal
Also the medal "Planet rider" was added. It has many levels:
Description and your current progress can be seen on the Awards page.
Statistics were started counting today.
The same battles are indicates with the same colors.
Medal
Also the medal "Planet rider" was added. It has many levels:
Description and your current progress can be seen on the Awards page.
Statistics were started counting today.
Тема: can not defend my ally |
23 Июня 2016 08:46:35
Сообщение #166
You can protect a weak player, when he will be outlawed. For this he needs to fly with a mission 'attack' on any strong player and canceled (attack is not required)
Тема: Улучшение симулятора |
22 Июня 2016 10:04:35
Сообщение #165
Quote: efanych
На странице результата симуляции отсутствует тайтл.
Добавлено
Тема: More Than 1 Black Label? |
21 Июня 2016 15:54:21
Сообщение #164
Yes, it is possible, for example prorab and Lord_Krovosos
Тема: Simulator was updated |
21 Июня 2016 12:11:13
Сообщение #163
Battle simulator was updated today.
Now you can select the simulation mode "Fight on the planet".
When this mode is on Vikings would recover and have an attack x3 (as in description).
This mode is activated by default.
And the second feature. Now you can share a simulation link.
After you enter the simulation parameters and press the "Simulate" button game will generate a unique link to the simulation.
This link contains only the parameters of the simulation, not the result. So if you have one result of the simulation, then when you copying link to other player, he may get quite different result (according to random of CS4).
The same result can be changed by pressing the appropriate button in the upper right corner.
If the simulation used opportunities of the coach officer, the player without a coach (or with lower level), will not complete results. Example.
If the link to the simulation is not used for more than 3 months, it will be removed.
Now you can select the simulation mode "Fight on the planet".
When this mode is on Vikings would recover and have an attack x3 (as in description).
This mode is activated by default.
And the second feature. Now you can share a simulation link.
After you enter the simulation parameters and press the "Simulate" button game will generate a unique link to the simulation.
This link contains only the parameters of the simulation, not the result. So if you have one result of the simulation, then when you copying link to other player, he may get quite different result (according to random of CS4).
The same result can be changed by pressing the appropriate button in the upper right corner.
If the simulation used opportunities of the coach officer, the player without a coach (or with lower level), will not complete results. Example.
If the link to the simulation is not used for more than 3 months, it will be removed.
Тема: Taxes in Alliances |
10 Июня 2016 16:40:45
Сообщение #162
Earlier alliance’s tax was up to 4%, now it is increased up to 10%.
Tax rate depends on a bank level. For example, if you set the maximum tax rate of 10%, you need to have 10th level of Alliance Bank. Of course if you have only 5th level of a bank you can collect only 5% respectively.
Recalculation of the maximum percentage occurs every 10 minutes. Setting of the maximum % of tax rate occurs once a moth as earlier.
Tax rate depends on a bank level. For example, if you set the maximum tax rate of 10%, you need to have 10th level of Alliance Bank. Of course if you have only 5th level of a bank you can collect only 5% respectively.
Recalculation of the maximum percentage occurs every 10 minutes. Setting of the maximum % of tax rate occurs once a moth as earlier.
Тема: Wormholes |
8 Июня 2016 12:31:01
Сообщение #161
We have added the medal ‘Wormhole explorer’ which let to reduce the quantity of losses during the passage of holes.
If you have the 1st level, but not the medal you can use any wormhole to get the medal (with any number of units).
If you have the 1st level, but not the medal you can use any wormhole to get the medal (with any number of units).
Тема: Finding gate |
31 Мая 2016 22:27:36
Сообщение #160
Today, we have implemented a search page of nearest gate from certain coordinates (you can choose your planet or configured manually):
You can find the transition button to this page on the fleet sending page:
The idea was suggested by users.
In the future we plan to add functionality for automation of the part of actions, for example, bringing resources to the main planet.
You can find the transition button to this page on the fleet sending page:
The idea was suggested by users.
In the future we plan to add functionality for automation of the part of actions, for example, bringing resources to the main planet.
Тема: Mission 4 |
31 Мая 2016 07:52:37
Сообщение #159
To unlock mission 4 renegate's voice you have to send your fleet to expedition in your solar system.
Тема: The ability to change the nickname |
28 Мая 2016 10:58:48
Сообщение #158
Update. We made the possibility of changing the nickname for players over 100,000 points.
Now players from the 100 000 points to 1 000 000 points can change their nicknames.
Now players from the 100 000 points to 1 000 000 points can change their nicknames.
Тема: не понятно почему так |
27 Мая 2016 07:42:42
Сообщение #157
Quote: velimork
ресурсы при донате кинуло не на стольню и не на ту планету что был (((
Ресурсы поступают на текущую активную планету.
Тема: Wormholes |
25 Мая 2016 17:27:49
Сообщение #156
We added a new feature, which helps to make long distance flights faster (100 000 ckm and more) called Wormholes.
You can find them in the galaxy, they have unusual animation, for example:
Wormholes are open in pairs; you can send your fleet into wormhole with the mission Deploy to fly through it.
Once fleet fly in to Wormhole he could be returned only after holding coordinates on the opposite side of a Wormhole.
There is a chance to lose a part of the fleet, because Wormholes are not studied enough.
More information you can find in Wormholes technology.
The development of the technology will increase the chances of avoiding the loss of the fleet using wormholes due to reducing index of a wormhole.
Wormholes appeared in empty places (voids), and live about 7 days (while they have a positive index of stability) and couldn’t be reopened on the same place during 14 days.
Update 26.05.16: We have added displaying the chance of partial losses of the fleet, with 1st level of technology.
Update 08.06.16 We have added the medal ‘Wormhole explorer’
We hope you will like this new feature.
You can find them in the galaxy, they have unusual animation, for example:
Wormholes are open in pairs; you can send your fleet into wormhole with the mission Deploy to fly through it.
Once fleet fly in to Wormhole he could be returned only after holding coordinates on the opposite side of a Wormhole.
There is a chance to lose a part of the fleet, because Wormholes are not studied enough.
More information you can find in Wormholes technology.
The development of the technology will increase the chances of avoiding the loss of the fleet using wormholes due to reducing index of a wormhole.
Wormholes appeared in empty places (voids), and live about 7 days (while they have a positive index of stability) and couldn’t be reopened on the same place during 14 days.
Update 26.05.16: We have added displaying the chance of partial losses of the fleet, with 1st level of technology.
Update 08.06.16 We have added the medal ‘Wormhole explorer’
We hope you will like this new feature.
Тема: The ability to change the nickname |
23 Мая 2016 20:57:03
Сообщение #155
We added the ability to change the nickname for players below 100,000 points.
Options -> Account
The ability to change the nickname for the players who have not reached the limit of 25 000 points remained.
The minimal withdrawal limit of the partnership program was increased to 3000.
The number of pirates on the coordinates was increased by 25% and the number of pirate stations was increased by 50%.
Options -> Account
The ability to change the nickname for the players who have not reached the limit of 25 000 points remained.
The minimal withdrawal limit of the partnership program was increased to 3000.
The number of pirates on the coordinates was increased by 25% and the number of pirate stations was increased by 50%.