Сообщения пользователя: Victoria

Тема: Notification of the distribution of the alliance taxes | 12 Апреля 2016 13:31:38
Сообщение #140
We would like to present a new development that helps all participants of the alliance to find out how the head of the alliance distribute taxes of the alliance.
If the head or the authorized decide not to send taxes (0%) or the recipients are not listed, you will get the message



In other situation you will receive a message with another structure



We want to remind you that taxes are distributed every week in the night from Saturday to Sunday at 5:00am server time.
Тема: Robot in Expedition? | 12 Апреля 2016 07:24:21
Сообщение #139
This robot is a defensive unit.
Тема: Transportation of artifacts | 11 Апреля 2016 16:50:40
Сообщение #138
Principles of transportation of artifacts from expedition were changed.
Now, the removal of artifacts from another planet is possible only with the help of the units, which have the ability to carry them.
You couldn’t remove an artifact by any unit from the expedition too.  If you have the situation with its acquisition, you will receive a message with explanation.

The artifacts couldn’t locate in the fleet, which have not any special unit.  If this happens, they immediately destroyed (eg.  after sending of part of the fleet from coordinates, or after the fight).
Just recently we fixed an issue where the presence of an artifact in the fleet caused a draw in a fight, and now this will not happen.

The change is aimed at unification of transportation of artifacts.
List of units, which can carry artifacts: Juggernaut, Gigalord, Carrier and Investigator.
Тема: The number of pirate stations was increased by 2.5 times | 6 Апреля 2016 09:34:10
Сообщение #137
The number of pirate stations, points 2000 and 20,000, was increased by 2.5 times.
60 instead of 24 and 30 instead of 12.
Their zone of appearance is 20 sleeves.
Тема: The occupation by the attack | 5 Апреля 2016 12:07:29
Сообщение #136
I would like to inform you, that today, approximately at 13:00 15:00 (server time), there will be changes in the "occupation" mission.

The main change is a mandatory attack of the planet, which the player wants to occupy.

Now you can loot resources immediately after the fight, when the fleet will take coordinates automatically.
Тема: Production of mines was reduced | 5 Апреля 2016 08:19:54
Сообщение #135
 

The production of metal mine, mineral mine, vespene refinery, incubator and rectification tunnel was reduced by about 20%.




Maximum number of mining units (recyclers, providers, distillers) on asteroids was reduced by 20%.

 
Тема: banished protoss has scourge | 4 Апреля 2016 10:48:12
Сообщение #134
Scourges can be located on the pirate stations.
Тема: Pirates | 1 Апреля 2016 09:25:02
Сообщение #133
The size of the fleets of free pirates on coordinates (without stations) was reduced by about 40%,
but the quantity of pirates was increased by 90%.



That is, the pirates have become smaller, but the number of pirates was increased.
Тема: New cost of Protector | 30 Марта 2016 20:29:46
Сообщение #132
Dear players.

Please be informed that the price of Protector has been increased. His new price is 100 HC.


UPDATE And his bonus level was reduced by 10% from 1000 points of the fleet, which can hide up to 900 points of the fleet.
Тема: Birthday presents for the project. We are seven years old | 29 Марта 2016 22:01:56
Сообщение #131
Dear players! We thank you for playing with us, and in the honor of seven years of Xcraft  we prepared some gifts:

+ green bugs were issued to all who are less than a year in the project
+ yellow bugs were issued to players  who are  more than a year in the game

+ red bugs were issued to players who are  more than 6 years in the game
+ production of resources except power generation  increased by 7 times for one day. Due to the announced technical works increasing of production started earlier than planned.

Thank you for your devotion to the project and wish you enjoyable game.


The reform of numbers was canceled completely.
Тема: Technical works 30/03/2016 at 05:00 server time | 29 Марта 2016 21:54:25
Сообщение #130
Tomorrow (March 30, 2016) at 05:00 server time, we plan technical works with the database.


All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.  

Estimated duration of technical works is 30 minutes.  

Your fleet, who will arrive on a mission at this time, will be processed with a delay,
so please do not plan serious actions at that time, the more, battles that will require personal involvement.


With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.  
We apologize for any inconvenience.
Тема: Rollback to March, 22 | 26 Марта 2016 21:23:44
Сообщение #129
Please, be informed that there was a rollback to March, 22. 
Тема: Crystals Missing | 16 Марта 2016 13:43:35
Сообщение #128
That day there were two expenses on the acceleration of the fleet, just in the amount of 197 HC , you can see this in your notepad.
Тема: Pirate stations | 11 Марта 2016 14:27:32
Сообщение #127
UPDATE

Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
Тема: New scheme of commission enrollment for owners of Bestiaries. | 11 Марта 2016 14:09:25
Сообщение #126
From this moment commission is not given immediately, but is accumulated and is given once a day (12:00:00 server time in a few minutes).

After issuing of commission, the standard message about transfer of resources or fleet, comes on the planet with Bestiary.

It is also planned to add functionality that will throw away the collected fee in the form of debris (100% from resources and 30% from ships) during the destruction of Bestiary after the battle.
Тема: Changes in insectoid entity. | 1 Марта 2016 20:15:26
Сообщение #125
Consumption of vespene when jumping deducted immediately (previously it was during the jump).
The consumption of vespene and time of each jump was increased:

1 lvl - 600 vespene 04m 00s
2 lvl - 462 vespene 02m 00s
3 lvl - 355 vespene 01m 20s
4 lvl - 273 vespene 01m 00s
5 lvl - 210 vespene 48s
6 lvl - 162 vespene 40s
7 lvl -124 vespene 34s
8 lvl -96 vespene 30s
9 lvl - 74 vespene 27s
10 lvl -57 vespene 24s

The formula for calculating the consumption is : 600 / 1.3 ^ ((entity level) -1) vespene, rounded to whole numbers;
The formula for calculating the time of jump: 240 / (entity level) seconds rounded to whole numbers;

The base time of the rest of entity after the flight was increased (from three to seven days).
By increasing the level of entity, this value is reduced by the formula: (Base time of the rest) / (entity level).
Тема: Pirate stations | 29 Февраля 2016 16:12:39
Сообщение #124
I think many of you have already noticed unusual objects in the galaxy called Pirate stations.

Pirate stations



According to the complexity Pirate stations are divided into 4 levels:
1) 2000 points - for newbies (3 x 8 = 24 stations)
2) 20000 points - for newbies who have learned the essence of the game (3 x 4 = 12 stations)
3) 100 000 points - for players who are developing (3 x 2 = 6 stations)
4) 1,000,000 points - for tops (3 x 1 = 3 stations)


Stations moves once for X days.
Pirate station cannot be converted into an asteroid or emptiness


UPDATE
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
Тема: Unholy Inquisition and changing of production | 22 Февраля 2016 14:55:49
Сообщение #123
We all want to play with well-mannered people and unholy Inquisition began its work in 2016. Victoria and T-800 consider cases of abuse of players and violations of the rules in any part of the project. While we are instructed to ban offenders for causing harassment in public places, such as the reputation, the forum, the names of solar systems, but with a strong desire and the presence of evidence we have the right to ban for insults in personal messages.
Screenshots are not evidences; they are only the base for checking server logs so that the masters of Photoshop wishing to ban the neighbor cannot try to draw.
Inquisitors may ban in the game and on the forum, please do not violate the rules of the project.


The production of the following Terrans buildings was changed:

Metal mine
+ 24 level 1.1 in the degree of level was changed to
+ 28 level 1.1 in the degree of level

Mineral mine
+ 16 level 1.1 in the degree of level changed to
+ 14 level 1.1 in the degree of level

Vespene refinery
+ 8 level* 1.1 in the degree of level changed to
+ 7 level* 1.1 in the degree of level

Classical resource production buildings are presented to the production of 4: 2: 1, but we see an opportunity to raise the production of gas because it consumes more energy.

Metal well
+ 80 level 1.08 in the degree of level changed to
+ 160 level 1.05 in the degree of level
The construction cost was reduced from
340/110/220 to
320/110/80

Mineral lake
+ 40 level 1.07 in the degree of level changed to
+ 80 level 1.04 in the degree of level
The construction cost was reduced from
90/230/30 to
40/180/20

Geyser
+ 20 level 1.06 in the degree of level changed to
+ 40 level 1.03 in the degree of level
The construction cost was reduced from
190/80/80 to
200/80/30

We have changed the energy consumption in the following Terrans buildings:
Well, Lake, Geyser.
Previously Geyser consumes the most energy and Well the least of all. Now, on the contrary.

The production of the following Xerjs buildings was changed:
Incubator
Metal :+ 4 level 1.1 in the degree of level
Minerals: + 14 level 1.1 in the degree of level
changed to
metal + 8 1.09 level in the degree of level
minerals + 16 level 1.09 in the degree of level


Tunnel
Metal: + 11 level 1.1 in the degree of level
Minerals: + 1 level 1.1 in the degree of level
changed to
metal + 16 level 1.09 in the degree of level
minerals + 2 1.09 level of level in the degree of level


Holes production has been increased.

Formulas are still in the process of change which will be displayed in this topic. Further minor variations are possible.

The decrease in the percentage of amortization from Emperor, Chuchkhe and Notars was reduced in 2 and 2.5 times.

Тема: The change of pirates’ technologies | 18 Февраля 2016 12:47:52
Сообщение #122
There is an active preparation for the introduction of pirate stations.

Currently, each of pirates’ technologies is changing. Some will become stronger, others will become weaker.

This innovation is being done also to adapt Pirates for each player.

Learn new technologies and the officers’ levels will be able, by scanning the capital of each Pirate.

The completion of changes is planned to 15:00 (server time), works will take place all day long, be careful when attacking a pirate.
Тема: Waste of slots on the coordinates. | 1 Февраля 2016 10:34:48
Сообщение #121
After the cancellation of fuel costs on hold and defense, arose the question about uncontrolled swamping of systems with points of fleet on hold and load on the server.

From February 1, 2016 the fleets on hold will use slot fleet management again. Slots are increased through the development of computer technology or neural core

We also announce a mutant for xerjs to increase the number of slots.