Сообщения пользователя: Victoria
Сообщение #140
We would like to present a new development that helps all participants of the alliance to find out how the head of the alliance distribute taxes of the alliance.
If the head or the authorized decide not to send taxes (0%) or the recipients are not listed, you will get the message

In other situation you will receive a message with another structure

We want to remind you that taxes are distributed every week in the night from Saturday to Sunday at 5:00am server time.
If the head or the authorized decide not to send taxes (0%) or the recipients are not listed, you will get the message

In other situation you will receive a message with another structure

We want to remind you that taxes are distributed every week in the night from Saturday to Sunday at 5:00am server time.
Сообщение #138
Principles of transportation of artifacts from expedition were changed.
Now, the removal of artifacts from another planet is possible only with the help of the units, which have the ability to carry them.
You couldn’t remove an artifact by any unit from the expedition too. If you have the situation with its acquisition, you will receive a message with explanation.
The artifacts couldn’t locate in the fleet, which have not any special unit. If this happens, they immediately destroyed (eg. after sending of part of the fleet from coordinates, or after the fight).
Just recently we fixed an issue where the presence of an artifact in the fleet caused a draw in a fight, and now this will not happen.
The change is aimed at unification of transportation of artifacts.
List of units, which can carry artifacts: Juggernaut, Gigalord, Carrier and Investigator.
Now, the removal of artifacts from another planet is possible only with the help of the units, which have the ability to carry them.
You couldn’t remove an artifact by any unit from the expedition too. If you have the situation with its acquisition, you will receive a message with explanation.
The artifacts couldn’t locate in the fleet, which have not any special unit. If this happens, they immediately destroyed (eg. after sending of part of the fleet from coordinates, or after the fight).
Just recently we fixed an issue where the presence of an artifact in the fleet caused a draw in a fight, and now this will not happen.
The change is aimed at unification of transportation of artifacts.
List of units, which can carry artifacts: Juggernaut, Gigalord, Carrier and Investigator.
Сообщение #137
The number of pirate stations, points 2000 and 20,000, was increased by 2.5 times.
60 instead of 24 and 30 instead of 12.
Their zone of appearance is 20 sleeves.
60 instead of 24 and 30 instead of 12.
Their zone of appearance is 20 sleeves.
Сообщение #136
I would like to inform you, that today, approximately at 13:00 15:00 (server time), there will be changes in the "occupation" mission.
The main change is a mandatory attack of the planet, which the player wants to occupy.
Now you can loot resources immediately after the fight, when the fleet will take coordinates automatically.
The main change is a mandatory attack of the planet, which the player wants to occupy.
Now you can loot resources immediately after the fight, when the fleet will take coordinates automatically.

Сообщение #135
The production of metal mine, mineral mine, vespene refinery, incubator and rectification tunnel was reduced by about 20%.
Maximum number of mining units (recyclers, providers, distillers) on asteroids was reduced by 20%.
Сообщение #134
Scourges can be located on the pirate stations.
Сообщение #133
The size of the fleets of free pirates on coordinates (without stations) was reduced by about 40%,
but the quantity of pirates was increased by 90%.
That is, the pirates have become smaller, but the number of pirates was increased.
but the quantity of pirates was increased by 90%.
That is, the pirates have become smaller, but the number of pirates was increased.
Сообщение #132
Dear players.
Please be informed that the price of Protector has been increased. His new price is 100 HC.
UPDATE And his bonus level was reduced by 10% from 1000 points of the fleet, which can hide up to 900 points of the fleet.
Please be informed that the price of Protector has been increased. His new price is 100 HC.
UPDATE And his bonus level was reduced by 10% from 1000 points of the fleet, which can hide up to 900 points of the fleet.
Сообщение #131
Dear players! We thank you for playing with us, and in the honor of seven years of Xcraft we prepared some gifts:
+ green bugs were issued to all who are less than a year in the project
+ yellow bugs were issued to players who are more than a year in the game
+ red bugs were issued to players who are more than 6 years in the game
+ production of resources except power generation increased by 7 times for one day. Due to the announced technical works increasing of production started earlier than planned.
Thank you for your devotion to the project and wish you enjoyable game.
The reform of numbers was canceled completely.
+ green bugs were issued to all who are less than a year in the project
+ yellow bugs were issued to players who are more than a year in the game
+ red bugs were issued to players who are more than 6 years in the game
+ production of resources except power generation increased by 7 times for one day. Due to the announced technical works increasing of production started earlier than planned.
Thank you for your devotion to the project and wish you enjoyable game.
The reform of numbers was canceled completely.
Сообщение #130
Tomorrow (March 30, 2016) at 05:00 server time, we plan technical works with the database.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated duration of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay,
so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated duration of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay,
so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
Сообщение #129
Please, be informed that there was a rollback to March, 22.
Сообщение #128
That day there were two expenses on the acceleration of the fleet, just in the amount of 197 HC , you can see this in your notepad.
Сообщение #127
UPDATE
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
Сообщение #126
From this moment commission is not given immediately, but is accumulated and is given once a day (12:00:00 server time in a few minutes).
After issuing of commission, the standard message about transfer of resources or fleet, comes on the planet with Bestiary.
It is also planned to add functionality that will throw away the collected fee in the form of debris (100% from resources and 30% from ships) during the destruction of Bestiary after the battle.
After issuing of commission, the standard message about transfer of resources or fleet, comes on the planet with Bestiary.
It is also planned to add functionality that will throw away the collected fee in the form of debris (100% from resources and 30% from ships) during the destruction of Bestiary after the battle.
Сообщение #125
Consumption of vespene when jumping deducted immediately (previously it was during the jump).
The consumption of vespene and time of each jump was increased:
1 lvl - 600 vespene 04m 00s
2 lvl - 462 vespene 02m 00s
3 lvl - 355 vespene 01m 20s
4 lvl - 273 vespene 01m 00s
5 lvl - 210 vespene 48s
6 lvl - 162 vespene 40s
7 lvl -124 vespene 34s
8 lvl -96 vespene 30s
9 lvl - 74 vespene 27s
10 lvl -57 vespene 24s
The formula for calculating the consumption is : 600 / 1.3 ^ ((entity level) -1) vespene, rounded to whole numbers;
The formula for calculating the time of jump: 240 / (entity level) seconds rounded to whole numbers;
The base time of the rest of entity after the flight was increased (from three to seven days).
By increasing the level of entity, this value is reduced by the formula: (Base time of the rest) / (entity level).
The consumption of vespene and time of each jump was increased:
1 lvl - 600 vespene 04m 00s
2 lvl - 462 vespene 02m 00s
3 lvl - 355 vespene 01m 20s
4 lvl - 273 vespene 01m 00s
5 lvl - 210 vespene 48s
6 lvl - 162 vespene 40s
7 lvl -124 vespene 34s
8 lvl -96 vespene 30s
9 lvl - 74 vespene 27s
10 lvl -57 vespene 24s
The formula for calculating the consumption is : 600 / 1.3 ^ ((entity level) -1) vespene, rounded to whole numbers;
The formula for calculating the time of jump: 240 / (entity level) seconds rounded to whole numbers;
The base time of the rest of entity after the flight was increased (from three to seven days).
By increasing the level of entity, this value is reduced by the formula: (Base time of the rest) / (entity level).
Сообщение #124
I think many of you have already noticed unusual objects in the galaxy called Pirate stations.

According to the complexity Pirate stations are divided into 4 levels:
1) 2000 points - for newbies (3 x 8 = 24 stations)
2) 20000 points - for newbies who have learned the essence of the game (3 x 4 = 12 stations)
3) 100 000 points - for players who are developing (3 x 2 = 6 stations)
4) 1,000,000 points - for tops (3 x 1 = 3 stations)
Stations moves once for X days.
Pirate station cannot be converted into an asteroid or emptiness
UPDATE
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.

According to the complexity Pirate stations are divided into 4 levels:
1) 2000 points - for newbies (3 x 8 = 24 stations)
2) 20000 points - for newbies who have learned the essence of the game (3 x 4 = 12 stations)
3) 100 000 points - for players who are developing (3 x 2 = 6 stations)
4) 1,000,000 points - for tops (3 x 1 = 3 stations)
Stations moves once for X days.
Pirate station cannot be converted into an asteroid or emptiness
UPDATE
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
Сообщение #123
We all want to play with well-mannered people and unholy Inquisition began its work in 2016. Victoria and T-800 consider cases of abuse of players and violations of the rules in any part of the project. While we are instructed to ban offenders for causing harassment in public places, such as the reputation, the forum, the names of solar systems, but with a strong desire and the presence of evidence we have the right to ban for insults in personal messages.
Screenshots are not evidences; they are only the base for checking server logs so that the masters of Photoshop wishing to ban the neighbor cannot try to draw.
Inquisitors may ban in the game and on the forum, please do not violate the rules of the project.
The production of the following Terrans buildings was changed:
Metal mine
+ 24 level 1.1 in the degree of level was changed to
+ 28 level 1.1 in the degree of level
Mineral mine
+ 16 level 1.1 in the degree of level changed to
+ 14 level 1.1 in the degree of level
Vespene refinery
+ 8 level* 1.1 in the degree of level changed to
+ 7 level* 1.1 in the degree of level
Classical resource production buildings are presented to the production of 4: 2: 1, but we see an opportunity to raise the production of gas because it consumes more energy.
Metal well
+ 80 level 1.08 in the degree of level changed to
+ 160 level 1.05 in the degree of level
The construction cost was reduced from
340/110/220 to
320/110/80
Mineral lake
+ 40 level 1.07 in the degree of level changed to
+ 80 level 1.04 in the degree of level
The construction cost was reduced from
90/230/30 to
40/180/20
Geyser
+ 20 level 1.06 in the degree of level changed to
+ 40 level 1.03 in the degree of level
The construction cost was reduced from
190/80/80 to
200/80/30
We have changed the energy consumption in the following Terrans buildings:
Well, Lake, Geyser.
Previously Geyser consumes the most energy and Well the least of all. Now, on the contrary.
The production of the following Xerjs buildings was changed:
Incubator
Metal :+ 4 level 1.1 in the degree of level
Minerals: + 14 level 1.1 in the degree of level
changed to
metal + 8 1.09 level in the degree of level
minerals + 16 level 1.09 in the degree of level
Tunnel
Metal: + 11 level 1.1 in the degree of level
Minerals: + 1 level 1.1 in the degree of level
changed to
metal + 16 level 1.09 in the degree of level
minerals + 2 1.09 level of level in the degree of level
Holes production has been increased.
Formulas are still in the process of change which will be displayed in this topic. Further minor variations are possible.
The decrease in the percentage of amortization from Emperor, Chuchkhe and Notars was reduced in 2 and 2.5 times.
Screenshots are not evidences; they are only the base for checking server logs so that the masters of Photoshop wishing to ban the neighbor cannot try to draw.
Inquisitors may ban in the game and on the forum, please do not violate the rules of the project.
The production of the following Terrans buildings was changed:
Metal mine
+ 24 level 1.1 in the degree of level was changed to
+ 28 level 1.1 in the degree of level
Mineral mine
+ 16 level 1.1 in the degree of level changed to
+ 14 level 1.1 in the degree of level
Vespene refinery
+ 8 level* 1.1 in the degree of level changed to
+ 7 level* 1.1 in the degree of level
Classical resource production buildings are presented to the production of 4: 2: 1, but we see an opportunity to raise the production of gas because it consumes more energy.
Metal well
+ 80 level 1.08 in the degree of level changed to
+ 160 level 1.05 in the degree of level
The construction cost was reduced from
340/110/220 to
320/110/80
Mineral lake
+ 40 level 1.07 in the degree of level changed to
+ 80 level 1.04 in the degree of level
The construction cost was reduced from
90/230/30 to
40/180/20
Geyser
+ 20 level 1.06 in the degree of level changed to
+ 40 level 1.03 in the degree of level
The construction cost was reduced from
190/80/80 to
200/80/30
We have changed the energy consumption in the following Terrans buildings:
Well, Lake, Geyser.
Previously Geyser consumes the most energy and Well the least of all. Now, on the contrary.
The production of the following Xerjs buildings was changed:
Incubator
Metal :+ 4 level 1.1 in the degree of level
Minerals: + 14 level 1.1 in the degree of level
changed to
metal + 8 1.09 level in the degree of level
minerals + 16 level 1.09 in the degree of level
Tunnel
Metal: + 11 level 1.1 in the degree of level
Minerals: + 1 level 1.1 in the degree of level
changed to
metal + 16 level 1.09 in the degree of level
minerals + 2 1.09 level of level in the degree of level
Holes production has been increased.
Formulas are still in the process of change which will be displayed in this topic. Further minor variations are possible.
The decrease in the percentage of amortization from Emperor, Chuchkhe and Notars was reduced in 2 and 2.5 times.
Сообщение #122
There is an active preparation for the introduction of pirate stations.
Currently, each of pirates’ technologies is changing. Some will become stronger, others will become weaker.
This innovation is being done also to adapt Pirates for each player.
Learn new technologies and the officers’ levels will be able, by scanning the capital of each Pirate.
The completion of changes is planned to 15:00 (server time), works will take place all day long, be careful when attacking a pirate.
Currently, each of pirates’ technologies is changing. Some will become stronger, others will become weaker.
This innovation is being done also to adapt Pirates for each player.
Learn new technologies and the officers’ levels will be able, by scanning the capital of each Pirate.
The completion of changes is planned to 15:00 (server time), works will take place all day long, be careful when attacking a pirate.
Сообщение #121
After the cancellation of fuel costs on hold and defense, arose the question about uncontrolled swamping of systems with points of fleet on hold and load on the server.
From February 1, 2016 the fleets on hold will use slot fleet management again. Slots are increased through the development of computer technology or neural core
We also announce a mutant for xerjs to increase the number of slots.
From February 1, 2016 the fleets on hold will use slot fleet management again. Slots are increased through the development of computer technology or neural core
We also announce a mutant for xerjs to increase the number of slots.