Сообщения пользователя: Victoria
Тема: Protection by broodlings against interplanetary missiles was improved |
22 Января 2016 09:44:40

Сообщение #120
Earlier to knock down one interplanetary missile, it was necessary to have about 5 broodlings and now only 4.
Сообщение #119
Event is completed. Thank you all for participating.

Total players number, who participated in the event were 4124, 1841 of them have chosen the side of Santa Claus (1242 terrans, 498 xerjs, 101 tosses).
2283 players have chosen the side of Fatter Frost (1662 terrans, 517 xerjs, 104 tosses).
In a group of players up to 100k points - 2157 players took part. In a group of players from 100k up to 1 kk points - 1376 players took part. And 591 players participated in the group more than 1kk points.
Treacherous henchmen of Santa Claus managed to get 1 050 679 conifer cones and Warriors of light of Father Frost managed to get 1 352 941 conifer cones.
There were given 16,473 prizes for participation in the event.
The most popular prizes were: juggernaut (2 pieces in set, 4714 were given), Hydarian crystals (2204 were given), Cruisers (20 pieces in set, 1668 were given) Dreadlisks (25 pieces in set 1400 were given), Battlecruisers (5 pcs in set, 1253 were given).

Total players number, who participated in the event were 4124, 1841 of them have chosen the side of Santa Claus (1242 terrans, 498 xerjs, 101 tosses).
2283 players have chosen the side of Fatter Frost (1662 terrans, 517 xerjs, 104 tosses).
In a group of players up to 100k points - 2157 players took part. In a group of players from 100k up to 1 kk points - 1376 players took part. And 591 players participated in the group more than 1kk points.
Treacherous henchmen of Santa Claus managed to get 1 050 679 conifer cones and Warriors of light of Father Frost managed to get 1 352 941 conifer cones.
There were given 16,473 prizes for participation in the event.
The most popular prizes were: juggernaut (2 pieces in set, 4714 were given), Hydarian crystals (2204 were given), Cruisers (20 pieces in set, 1668 were given) Dreadlisks (25 pieces in set 1400 were given), Battlecruisers (5 pcs in set, 1253 were given).
Сообщение #118
And also vacation mode has no effect on special planets (all first planets of Arms) [X:1:1]
Сообщение #117
Now when fleet standing anywhere the fuel costs are 0. (During the occupation, hovering on the coordinates, during the defense of something.)
Fuel costs now are spending on the direct flights only.
Speed of the Deathstar was reduced by 2.
During the execution of the mission 8 of xerjs now you will get a fleet medal Gigalord not a Gigalord itself.
Fuel costs now are spending on the direct flights only.
Speed of the Deathstar was reduced by 2.
During the execution of the mission 8 of xerjs now you will get a fleet medal Gigalord not a Gigalord itself.
Сообщение #116
Hello everyone!
Today, in our favorite project the New Year event starts:
Mission 2016: Conquest of Santa Claus and Father Frost
The beginning: December 30, 2015 at 12:00 server time
The end: January 7, 2016 at 18:00 server time
Receiving gifts: after the end of the event, up to January 14, 2016 18:00 server time
After the start of the event you can join the side on the quest page:
http://xcraft.net/overview/?mode=missions
The description of the event
For centuries, there is a struggle between the insidious henchmen of Santa Claus and warriors of light of Father Frost for the planet SnowGirls Heaven [20:1:6]. Click on whose side are you on, and then you will get Christmas Tree that will symbolize your support.
This year's vicious pirates have kidnapped all the conifer cones (pineal charges) of Santa Claus and Father Frost and now they could not charge Christmas Tree. Your task is to find the pirates holding the coordinates in the galaxy and destroy their fleet, and for one to pick up the conifer cones, which are do not belong to them. For each point of battle experience from the downed pirate’s ships of you get 1 conifer cone.
Modifier
Please note that each side has "modifier" which is a factor of your cones when summing up. For example, if you got hold in the end of the contest N cones modifier M, then the final number of gifts for you is N * M. "Modifier" is changed dynamically depending on the number of players who selected the opposite direction. More players per side - lesser a modifier.
Pirates
During the event, the number of the pirates appearing on the coordinates will be increased by 3 times (35 today, will be 105).
Side mission:
You have to fight with each of the pirates in the list, destroying their fleet by at least 15 points of battle experience. If successful, you will receive 100 bonus conifer cones. This task can be repeated any number of times.
Top 25 players

The confrontation between Santa Claus and Father Frost
Each side has 3 tables of Top 25 players who distinguished themselves most obstinately helping their side, so they will be awarded with medals which further increase production of resources to 10% within 30 days.
Conversion of tables and statistics of the sides (including the number of total conifer cones) occurs every 5 minutes.
Receiving of gifts
Exchange "rate" of conifer cones on gifts will be announced later on the awards page:
http://xcraft.net/rewards/
That's all, thank you for your attention.
Today, in our favorite project the New Year event starts:
Mission 2016: Conquest of Santa Claus and Father Frost
The beginning: December 30, 2015 at 12:00 server time
The end: January 7, 2016 at 18:00 server time
Receiving gifts: after the end of the event, up to January 14, 2016 18:00 server time
After the start of the event you can join the side on the quest page:
http://xcraft.net/overview/?mode=missions
The description of the event
For centuries, there is a struggle between the insidious henchmen of Santa Claus and warriors of light of Father Frost for the planet SnowGirls Heaven [20:1:6]. Click on whose side are you on, and then you will get Christmas Tree that will symbolize your support.
This year's vicious pirates have kidnapped all the conifer cones (pineal charges) of Santa Claus and Father Frost and now they could not charge Christmas Tree. Your task is to find the pirates holding the coordinates in the galaxy and destroy their fleet, and for one to pick up the conifer cones, which are do not belong to them. For each point of battle experience from the downed pirate’s ships of you get 1 conifer cone.
Modifier
Please note that each side has "modifier" which is a factor of your cones when summing up. For example, if you got hold in the end of the contest N cones modifier M, then the final number of gifts for you is N * M. "Modifier" is changed dynamically depending on the number of players who selected the opposite direction. More players per side - lesser a modifier.
Pirates
During the event, the number of the pirates appearing on the coordinates will be increased by 3 times (35 today, will be 105).
Side mission:
You have to fight with each of the pirates in the list, destroying their fleet by at least 15 points of battle experience. If successful, you will receive 100 bonus conifer cones. This task can be repeated any number of times.
Top 25 players


Each side has 3 tables of Top 25 players who distinguished themselves most obstinately helping their side, so they will be awarded with medals which further increase production of resources to 10% within 30 days.
Conversion of tables and statistics of the sides (including the number of total conifer cones) occurs every 5 minutes.
Receiving of gifts
Exchange "rate" of conifer cones on gifts will be announced later on the awards page:
http://xcraft.net/rewards/
That's all, thank you for your attention.
Сообщение #115
The production and the consumption of energy by xerj’s holes were increased. Formulas are in the descriptions of holes.
The old formulas:
metal18*level*1.125 in the degree of level
mineral 9 * level * 1.125 in the degree of level
Vespene 4,5 * level* 1.125 in the degree of level
Now 250 creeps, instead of every 500 creeps provide +1 field on the planet.
The old formulas:
metal18*level*1.125 in the degree of level
mineral 9 * level * 1.125 in the degree of level
Vespene 4,5 * level* 1.125 in the degree of level
Now 250 creeps, instead of every 500 creeps provide +1 field on the planet.
Сообщение #114
The production of Geyser was improved according to the new formula:
20*level*1.06 in the degree of level.
The old formula: 8*level*1.13 in the degree of level.
The energy consumption of metal well, crystal lake and geyser was increased.
20*level*1.06 in the degree of level.
The old formula: 8*level*1.13 in the degree of level.
The energy consumption of metal well, crystal lake and geyser was increased.
Сообщение #113
The production of the Crystal Lake was increased, especially at the lower levels.
The old formula:
+15 *level * 1.13 in the degree of level
New formula:
+40 * level * 1.07 in the degree of level
The old formula:
+15 *level * 1.13 in the degree of level
New formula:
+40 * level * 1.07 in the degree of level
Сообщение #112
FAS was reduced in accordance with the announcement:
Hangar is providing 100 per level instead of 200,
Shelter evolution is providing 50 per level, instead of 300.
The development of the metal well was increased in accordance with a new formula:
+80 * level * 1.08 in the degree of level
+36 *level* 1.13 level in the degree of level, the old formula
Holders of metal wells up to 17th level in the profit, above this level – is not.
The Editor of Balance WingedShadow now is a consultant for the balance and not responsible for it. Responsibility for the balance return to DB.
Hangar is providing 100 per level instead of 200,
Shelter evolution is providing 50 per level, instead of 300.
The development of the metal well was increased in accordance with a new formula:
+80 * level * 1.08 in the degree of level
+36 *level* 1.13 level in the degree of level, the old formula
Holders of metal wells up to 17th level in the profit, above this level – is not.
The Editor of Balance WingedShadow now is a consultant for the balance and not responsible for it. Responsibility for the balance return to DB.
Сообщение #111
In the nearest days the decrease of the FAS level is expected.
Hangar will provide 100 per level instead of 200, as it was previously.
Shelter evolution will provide 50 per level, instead of 300.
Reducing of the SAF was caused by the desire of players to have more targets, although the administration of the project is not too welcomes this innovation.
The protector is not planned to change or maximum reduction will be 10%.
Hangar will provide 100 per level instead of 200, as it was previously.
Shelter evolution will provide 50 per level, instead of 300.
Reducing of the SAF was caused by the desire of players to have more targets, although the administration of the project is not too welcomes this innovation.
The protector is not planned to change or maximum reduction will be 10%.
Тема: Free change of nickname for the players who have up to 25,000 points |
21 Декабря 2015 15:48:03

Сообщение #110
Now in the section “Options” you can change your nickname once if you have up to 25,000 points (if you have more points, you will see nothing there).
Soon there will be some changes for the beginners who play their first day (such as accelerators for activating of their accounts, etc.)
Scanning pirates by phalanx will not be allowed soon
The New Year quest will start soon and pirate stations also will be available soon.
Soon there will be some changes for the beginners who play their first day (such as accelerators for activating of their accounts, etc.)
Scanning pirates by phalanx will not be allowed soon
The New Year quest will start soon and pirate stations also will be available soon.
Сообщение #109
Pirates
Today we have updated the generation of pirates. Now they come on hold coordinates every 5 minutes (earlier every hour). 35 new pirates appear at each generation (before it was 400 per hour, now 420 pirates per hour).
The new cycle of the appearance of pirates (old) is based on the five-minute intervals, so 12 pirates appear every hour at a specific time:
As before, the pirates appear in galaxies from 1 to 50th. If the Pirates are not shot down during 6 hours, it disappears from the coordinates.
These changes were necessary for faster generation of pirates.
New Year quest

We remind you that in 2 weeks it will be the announcement of the New Year quest. As in the previous year, it will be held from December 31 10:00 to January 7 18:00 (server time). Anyone can participate.
Thank you for attention.
Today we have updated the generation of pirates. Now they come on hold coordinates every 5 minutes (earlier every hour). 35 new pirates appear at each generation (before it was 400 per hour, now 420 pirates per hour).
The new cycle of the appearance of pirates (old) is based on the five-minute intervals, so 12 pirates appear every hour at a specific time:
XX:00 Dread_pirate_Roberts
XX:05 Wild_swarm_Gishu
XX:10 Banished_Zandarnis
XX:15 Dread_pirate_T-800
XX:20 Wild_swarm_Marduk
XX:25 Banished_Orakis
XX:30 Dread_pirate_Xyao
XX:35 Wild_swarm_Khronos
XX:40 Banished_Rasdasiar
XX:45 Dread_pirate_Lucky
XX:50 Wild_swarm_Atlackama
XX:55 Banished_Telsadus
XX:05 Wild_swarm_Gishu
XX:10 Banished_Zandarnis
XX:15 Dread_pirate_T-800
XX:20 Wild_swarm_Marduk
XX:25 Banished_Orakis
XX:30 Dread_pirate_Xyao
XX:35 Wild_swarm_Khronos
XX:40 Banished_Rasdasiar
XX:45 Dread_pirate_Lucky
XX:50 Wild_swarm_Atlackama
XX:55 Banished_Telsadus
As before, the pirates appear in galaxies from 1 to 50th. If the Pirates are not shot down during 6 hours, it disappears from the coordinates.
These changes were necessary for faster generation of pirates.
New Year quest

We remind you that in 2 weeks it will be the announcement of the New Year quest. As in the previous year, it will be held from December 31 10:00 to January 7 18:00 (server time). Anyone can participate.
Thank you for attention.
Сообщение #108
Tomorrow (11 December 2015) at 05:00 server time, we plan technical works with the database.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated time of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated time of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
Сообщение #107
Now FAS switches off when fleet returned only within the fleet returned.
For example, 100 mudkips come back on the planet from the attack, and there 100 lords are there. FAS switches off for a minute for mudkips, lords, in the case of an attack on you, at this moment, don't join the battle.
For example, 100 mudkips come back on the planet from the attack, and there 100 lords are there. FAS switches off for a minute for mudkips, lords, in the case of an attack on you, at this moment, don't join the battle.
Сообщение #106
The magnification factor of damage of cruisers for small units was reduced from 3 to 2,5.
The magnification factor of damage of dreadlisks for units of medium size was reduced from 2,5 to 2.
These types of units have become too versatile. Their use, them alone, makes the game less interesting than options for combinations of these units.
Fuel costs were increased by one more norm of consumption for any flights. Earlier, during the flight of the unit, only one consumption rate was used for acceleration.
Now 2 consumption rates are used (acceleration and braking).
Even with this change, neighbors flights will be cheaper than they were before May 2014. The flights over long distances will cost the same (+ 1 consumption rate). We hope the spam attacks on weaker players will become increasingly rare.
The magnification factor of damage of dreadlisks for units of medium size was reduced from 2,5 to 2.
These types of units have become too versatile. Their use, them alone, makes the game less interesting than options for combinations of these units.
Fuel costs were increased by one more norm of consumption for any flights. Earlier, during the flight of the unit, only one consumption rate was used for acceleration.
Now 2 consumption rates are used (acceleration and braking).
Even with this change, neighbors flights will be cheaper than they were before May 2014. The flights over long distances will cost the same (+ 1 consumption rate). We hope the spam attacks on weaker players will become increasingly rare.
Сообщение #105
The cost of the monthly payment (x5 order) of protector was rising from 100 to 200 per month.
For future buyers the cost of the officer was not changed.
For future buyers the cost of the officer was not changed.
Сообщение #104
The retreat from the battle is temporarily disabled for technical reasons.
We will announce you when turn on it again.
We apologize for the inconvenience.
We will announce you when turn on it again.
We apologize for the inconvenience.
Сообщение #103
The minimum time that the fleet has to spend in a battle is increased by 20% (50 seconds), up to 5 minutes exactly.
The editor of balance is considering an increase to 6 minutes.
The capacity of the lot with a minimum commission is reduced by 20% from 5 000 000 Vespene to 4 000 000 Vespene.
Other words, earlier with the commission of 1 hydarian crystal, one could expose 5 000 000 Vespene, but now only 4 000 000.
The editor of balance is considering an increase to 6 minutes.
The capacity of the lot with a minimum commission is reduced by 20% from 5 000 000 Vespene to 4 000 000 Vespene.
Other words, earlier with the commission of 1 hydarian crystal, one could expose 5 000 000 Vespene, but now only 4 000 000.
Сообщение #102
General changes:
- An error with the input of technologies in the large-scale battles was fixed.
- Fixed a bug due to which the buildings, which are able to attack, received incorrect values of the shooting period.
Terrans:
- Now the Defensive Matrix is triggered at the first receiving of damage, but not at a fixed time.
- Battleship:
- - a bug that caused the fact that the attack of Battleship could be slowed by Acid Spores was fixed.
- Destroyer:
- - We removed bug that caused the fact that the Battle Command might increase the effect of non-combat abilities.
- - The maximum effect of the Battle Command, which can be applied to the destroyers, reduced to 22%.
- - The effect of Battle Command was increased from 1250 to 8000.
- - The damage shot of destroyers was increased from 250 to 280.
- Battlecruiser:
- - we have removed a bug with the Yamato Cannon, when it shoots with a probability of 100% instead of 50%.
- - Yamato Cannon selects targets, the value of vitality of which is closer to the value of the damage from the attack.
Xerjs:
- Scourge:
- - Speed on the battlefield was increased from 400 to 600.
- - we added the delay of the first attack: 0.8 round (40 seconds at current settings).
- - In collisions between two groups of Scourges the equal exchange is guaranteed.
Tosses:
- Warden
- - Inflicts 1.5 times more damage on organic targets.
- An error with the input of technologies in the large-scale battles was fixed.
- Fixed a bug due to which the buildings, which are able to attack, received incorrect values of the shooting period.
Terrans:
- Now the Defensive Matrix is triggered at the first receiving of damage, but not at a fixed time.
- Battleship:
- - a bug that caused the fact that the attack of Battleship could be slowed by Acid Spores was fixed.
- Destroyer:
- - We removed bug that caused the fact that the Battle Command might increase the effect of non-combat abilities.
- - The maximum effect of the Battle Command, which can be applied to the destroyers, reduced to 22%.
- - The effect of Battle Command was increased from 1250 to 8000.
- - The damage shot of destroyers was increased from 250 to 280.
- Battlecruiser:
- - we have removed a bug with the Yamato Cannon, when it shoots with a probability of 100% instead of 50%.
- - Yamato Cannon selects targets, the value of vitality of which is closer to the value of the damage from the attack.
Xerjs:
- Scourge:
- - Speed on the battlefield was increased from 400 to 600.
- - we added the delay of the first attack: 0.8 round (40 seconds at current settings).
- - In collisions between two groups of Scourges the equal exchange is guaranteed.
Tosses:
- Warden
- - Inflicts 1.5 times more damage on organic targets.
Сообщение #101
1) We introduce the section "Question" for communication with the administration (Feedback). We hope that it helps to solve important problems of players. We will try to answer during business hours. For all the usual questions you can use the forum.
2) We work over new pirate stations. Initial development will be testing soon, but in the game, I hope you will see pirate stations in the beginning of December.
3) Some changes for units.
Jouann
Fuel usage 80000 -> 70000
Space wanderer
Speed 50 (100) -> 60 (120)
Viking
Attack per shot 10->12
Planetoid
Cost: 17 000 000/8 000 000 -> 13 000 000/4 000 000/3 000 000
Investigator
Speed 320->450
Scourge
Evolution of consumption is giving 2%->4% of fuel saving
Reaver
Damage to heavy armor х1->х2.5
Bomber
Damage to heavy armor x0.5->х 1.75
Guardian
Damage to heavy armor x0.7->х2
Damage to strenthened armor х1->х1.5
Plasma turret
Damage to heavy armor x1.8 ->х2
Ion cannon
Damage to light armor x1.8->х2
Damage to strenthened armor x1.4->х1.5
Dark pylon
Damage to light armor x1.6->х2
Damage to strenthened armor x1.3 ->х1.5
Obelisk
Damage to strenthened armor x1.2 -> х1.5
Damage to heavy armor x1.5 ->х2
Spore colony
Damage to light armor x1.5->х2
Sunken colony
Damage to strenthened armor x1.5->x2
4) We work over creation even more realistic battle system.
2) We work over new pirate stations. Initial development will be testing soon, but in the game, I hope you will see pirate stations in the beginning of December.
3) Some changes for units.
Jouann
Fuel usage 80000 -> 70000
Space wanderer
Speed 50 (100) -> 60 (120)
Viking
Attack per shot 10->12
Planetoid
Cost: 17 000 000/8 000 000 -> 13 000 000/4 000 000/3 000 000
Investigator
Speed 320->450
Scourge
Evolution of consumption is giving 2%->4% of fuel saving
Reaver
Damage to heavy armor х1->х2.5
Bomber
Damage to heavy armor x0.5->х 1.75
Guardian
Damage to heavy armor x0.7->х2
Damage to strenthened armor х1->х1.5
Plasma turret
Damage to heavy armor x1.8 ->х2
Ion cannon
Damage to light armor x1.8->х2
Damage to strenthened armor x1.4->х1.5
Dark pylon
Damage to light armor x1.6->х2
Damage to strenthened armor x1.3 ->х1.5
Obelisk
Damage to strenthened armor x1.2 -> х1.5
Damage to heavy armor x1.5 ->х2
Spore colony
Damage to light armor x1.5->х2
Sunken colony
Damage to strenthened armor x1.5->x2
4) We work over creation even more realistic battle system.