Сообщения пользователя: Victoria

Тема: Technical works, 10.23.2015 at 05:00 server time | 22 Октября 2015 22:23:35
Сообщение #100
Tomorrow (23 October 2015) at 05:00 server time, planned engineering works designed to work with the database will be made.

During operations, all missions will be stopped. The game and the forum will not be available during 15-30 minutes.

The estimated time of engineering works is 30 minutes.

Your fleet who flew on a mission at this time will be processed with a certain delay, so please do not plan serious actions at this time, the more battles that will require personal involvement.

We apologize for the inconvenience.
Тема: moon only 1 field | 9 Октября 2015 07:53:09
Сообщение #99
If you abandon the moon, then a day later it will disappear. Each moon (of any size) initially have one field for the construction of a lunar base. And the construction of a lunar base and its subsequent upgrade will add the fields.
Тема: Nagibator and zero coordinates | 6 Октября 2015 20:53:44
Сообщение #98
Announcement of innovation.

Many of you saw in infos Nagibator the wonderful ship of Relict.

Its main feature is solar destruction.
Solar destruction is the destruction of the system with all the planets, moons, asteroids, fleets. The solar destruction can destroy the capital, as well as the object of strong or weak player.

For solar destruction, the opportunity to stand on the zero coordinates for all fleets will be introduced. Zero coordinates cannot be colonized.


In the case of the destruction of the capital, the capital will be moved automatically to the nearest planet of the player.
Zero coordinates are differ from the ordinary coordinates only by the impossibility of the colonization, i.e. the fleets will be visible in the galaxy.
Тема: Auto repair of the 25% of the lost fleet was introduced | 6 Октября 2015 10:13:45
Сообщение #97
The development of auto repair of the fleet was completed today. 25% of the fleet who died after any battle will arrive after a certain period to the nearest planetary shipyard or its equivalent for the Xerjs or Tosses:
• in a day if the battle occurred on the planet itself or on its coordinates; to the moon if the fight was on the moon;
• three days later if the fight was in the solar system;
• 7 days later if the fight was in the radius 100 000 ckm from the shipyard.

Each unit in the shipyard will have a timer which will show when it will arrive there.

For example, we have lost 100 mudkips in a battle on the current planet. The timer of daily waiting for 25 mudkips will appear in the incubator. After the expiration of the term, units will be recovered automatically as the defense does now with a tenfold speed relative to the speed of its construction.

You can cancel the building, returning the resources. The percentage of debris in a battle will not decrease.

If in a radius of 100 000 ckm from the battle will not be any shipyard at the time of the battle, fleet will not be restored. If there is a shipyard on the moon or asteroids, the fleet will appear in the nearest one. The moons have precedence of the asteroids.

The debris of the fleet which will be recovered drops in a full measure.

The concept of the repair will be supplemented and improved, depending on your wishes, dear members of the project.


The commission of the resource merchant was reduced from 25 to 10%.
Тема: Notification when Telepath, a survey of sound | 1 Октября 2015 16:06:27
Сообщение #96
At the request of the players notification is canceled for all but those players who have working officer "Telepath" which can be hired on the page Officers

Just offer a selection of notification sounds, instead of the current tweeter. You can select several variants. Only one tune will be selected with the highest number of votes up to 02.10.2015 15:00


To leave the sound that we have now:
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1:
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addition from the Administrator: Telepath's price was reduced.
Тема: Transfere resources | 1 Октября 2015 10:33:22
Сообщение #95
Resources which are transferred between your planets accounted in the limit only at the time of their flight. Then after landing they are removed from the limit.
Тема: Looted resources | 1 Октября 2015 09:21:20
Сообщение #94
If you exceed the loot limit, during the next robbery you will lose resources, depending on the points difference between you and your target
Тема: FAS, the speed of mobile fleet and Protector | 29 Сентября 2015 20:18:45
Сообщение #93
The hangar gives 200 to FAS, not 300

Shelter evolution gives 300 to FAS, not 400.

The cost of the Protector has grown in 2 times as promised.


Basic speed of mobile fleet was decreased by 20-30%.
Тема: Unbalence at Quest 6 | 29 Сентября 2015 09:07:53
Сообщение #92
Quote: joey666xxx
Did you ever think about how many Vespene do I need to attack him from my location????

What do you propose to do to improve the situation?
Тема: The announcement of the FAS | 28 Сентября 2015 09:18:45
Сообщение #91
FAS will be reduced by another 100 with a high probability soon.

Production of both mines was increased by about 10 percent to balance the extraction of resources in the sector.

Debris after Phoenix from the 10th mission (Planetary destruction) was increased by 50 percent.
Тема: Thermonuclear power plant, tribute and other changes. | 25 Сентября 2015 16:01:58
Сообщение #90
1. The lack of visibility of some symbols for foreign races was fixed.

2. The idea of visibility of smth that flies to the coordinates not only from it’s planet, but also from the moon was implemented.

3. Territorial tribute for the players who have less than 25k points has been disabled (Now for them on foreign soil will be marked always -1).

4. Psi detector now starts to work on radius, and not along the sleeve as before. (later you will see it, not at this moment).

5. Thermonuclear power plant improved; at high levels it will be able to notice a positive difference. (during commissioning you could see some energy jumps)


Coming soon:
Slight, unique bonus for Psi disrupter is under developing.

Not very soon:
Start developing of new quests and new types of pirates (new development of pirate planets with quays)
Тема: More fields on planets, creeps and pumping technology | 25 Сентября 2015 15:19:55
Сообщение #89
Due to the introduction of new buildings, we continue to give the possibility to increase the number of fields on the planet.

Now creeps of Xerjs give 2 times more fields, 1 for every 500, not 1000

Pumping technology has acquired another useful property: it increases the number of fields on the planets by the formula +1 for every 3 levels.
Тема: re-colonise a planet that I have had for quite a while | 25 Сентября 2015 13:19:50
Сообщение #88
If recolonization fleet and buildings will disappear. To minimize losses, you can remove the fleet from the planet and dismantle the buildings. Disassemble of buildings will take time, but as a result you will be able to recover some of the resources.The planet can be recolonized several times until you will get the needed quantity of fields.
Тема: FAS was decreased | 25 Сентября 2015 08:35:43
Сообщение #87
The limit of FAS for the Shelter evolution of Xerjs and for Hangar of Terrans was decreased by 100 per level.

By the recent introduction of sound, we have strengthened the attack of "miners", this innovation in the balance in favor of "attackers".
Тема: Sound notification about attacks | 22 Сентября 2015 17:18:49
Сообщение #86
The sound notification of the attack will be useful for most players.
Sound notification can be configured


1) turns on/off

2) the minimum number of points at which the siren should be activated

Sound notification (alarm) shall operate on a mission in which the fight is possible. It will not work if spying.

Clean your cache to set all the settings. Similarly, when changing settings, it is desirable to repeat the procedure.

Proposals to change sound alerts are accepted.

The icons for the pirates were added.


One more item, it's a simulator on the coordinates, which is convenient to calculate the fleet to attack the pirate


Тема: Баг с пиратоми | 22 Сентября 2015 14:35:02
Сообщение #85
Фактическое количество очков с 1 истребителя 1,25 (это можете сами посчитать по стоимости юнита), в описании показано округление в 1,3
1,25*77=96,25, если округлить 96 очков.
Поэтому правильно лог боя показывает вам 96 очков.
Тема: Some game balance settings have been revised | 19 Сентября 2015 09:00:03
Сообщение #84
The fleet of the Phoenix will fly out in a smaller number. The Void Rays and Quantum destructors will depart in a number of points equal to the player’s divided into 100 000, result of the division should be raised to the power 1.5

To facilitate the passage of pirate missions and the creation of large pirate locations, to provide players the ability to deal not only with each other, the number of generated pirate fleets increased by 150% in the first 50 sleeves.

Bonus of Geologist was return in a value 5% per level.
Тема: The depletion was reduced | 12 Сентября 2015 10:43:44
Сообщение #83
Due to the large numbers of complaints from players the depletion is reduced by 4 times, now the mines will be depleted once a month by 0.99%, instead of once a week.

Introduced technologies reduce depletion, with the pump technology of 20th level, the year depletion will be 7%.
Тема: Pumping technology and Evolution of drones | 9 Сентября 2015 15:12:16
Сообщение #82
Presenting new technologies

For Terrans: Pumping technology

reduces depletion by 2% per level.
It reduces % of depletion by 2% . That is, if %of depletion is 30%, then at 10th level of technology % of depletion will be 24%

For Xerjs: Evolution of drones

+1 day per level to the period of depletion. 1 level will change the period of depletion from 7 days to 8 days.
Тема: The announcement of the reform of the project numbers, depletion | 9 Сентября 2015 11:50:09
Сообщение #81
Dear players, the administration of the project under the auspices of the new editor of the balance is preparing a large-scale reform of the numbers. This would mean that from all the numbers of the project one bit will be removed. For example, Rocket Launcher of Terran will cost not 2000 in metal and 200 in metal. Accordingly, 10 times decreases consumption of units and other characteristics.

The course of Vespene to Hydarian crystals will be 3 700, instead of 37 000.

The essence of reforms is to simplify the perception of numbers and convenience of interfaces. In addition to a reform of numbers we will spend changes in the characteristics of some units in the direction of enlargement.

The reform brings no reduction of production so do not be alarmed when also visit the project and see that everything was reduced 10 times. Reform will raise output. Reform of numbers will occur probably in the night from Thursday to Friday so the server will be turned off, the exact time will be announced later. Once again: the reform does not involve any cuts but instead opens the way to raising production, so please do not panic on Friday.


Update: The date of denomination postponed to Monday - Tuesday of the next week. This week there will be nothing.