Сообщения пользователя: Victoria
Сообщение #80
Production from the Terran’s well has increased by about 20% (yesterday)
Terran’s geyser was disconnected from depletion
The capacity of networks was increased
Alliance station: 3000 * sqrt level of the station
Planetoids: 3000 * sqrt (number of planetoids / 3).
Psi fields concentrator: 3000 * sqrt level of the concentrator.
Terran’s geyser was disconnected from depletion
Alliance station: 3000 * sqrt level of the station
Planetoids: 3000 * sqrt (number of planetoids / 3).
Psi fields concentrator: 3000 * sqrt level of the concentrator.
Сообщение #79
Terrans’ researches Optimization of the rocket engine, Optimization of the Impulse Drive, Optimization of the Hyperspace Drive
as well as xerjs’ Evolution of consumption
as well as tosses’ disciplines Fuel Processing of C-engines, Fuel Processing of B-engines
now give 2% per level.
as well as xerjs’ Evolution of consumption
as well as tosses’ disciplines Fuel Processing of C-engines, Fuel Processing of B-engines
now give 2% per level.
Сообщение #78
Quote: Bruce
Is the 10% only for Xerjs or any one
For all, for each race
Сообщение #77
We introduced new buildings for xerjs.
Metal hole
Mineral hole
Vespen hole
I remind you about the action
At the weekend, 29-30 August you will get 10% bonus when you buy the Hydarian crystals through Xsolla.
Metal hole
Mineral hole
Vespen hole
I remind you about the action
At the weekend, 29-30 August you will get 10% bonus when you buy the Hydarian crystals through Xsolla.
Сообщение #76
We are glad to present dear players a new opportunity of some buildings - depletion!
Each race can feel the innovation 7 days later (ask why? - read on!)

Buildings that have a "tendency" to depletion:
For terrans:
• Metal Mine
• Mineral Mine
• Vespene Refinery
• Metal Well
• Geyser
For xerjs:
• Rectification Tunnel
• Incubator update
• Extractor
For tosses:
• Red Nexus
• Blue Nexus
• Green Nexus
From that day, every week (7 days) of operation of such objects will deplete the building by about 1%, thereby lowering the production of this building. To reset% of depletion you need only to build one level of the building.
For example!
Peter built a Metal Mine. He extracts 10,000 per hour from it. After 4 weeks Peter will produce 9600 per hour, because the exhaustion of the mines will be 4%.
Each race can feel the innovation 7 days later (ask why? - read on!)

Buildings that have a "tendency" to depletion:
For terrans:
• Metal Mine
• Mineral Mine
• Vespene Refinery
• Metal Well
• Geyser
For xerjs:
• Rectification Tunnel
• Incubator update
• Extractor
For tosses:
• Red Nexus
• Blue Nexus
• Green Nexus
From that day, every week (7 days) of operation of such objects will deplete the building by about 1%, thereby lowering the production of this building. To reset% of depletion you need only to build one level of the building.
For example!
Peter built a Metal Mine. He extracts 10,000 per hour from it. After 4 weeks Peter will produce 9600 per hour, because the exhaustion of the mines will be 4%.
Сообщение #75
Now you can collect more resources from the surface of the planet if the climate on the planet is:
a) “Dry” – metal
b) “Moist” – minerals
c) “Gas” – Vespen


And while the summer ends which is sad, we will make discounts. Get ready for the autumn battles.
At the weekend, 29-30 August you will get 10% bonus when you buy the Hydarian crystals through Xsolla.
a) “Dry” – metal
b) “Moist” – minerals
c) “Gas” – Vespen


And while the summer ends which is sad, we will make discounts. Get ready for the autumn battles.
At the weekend, 29-30 August you will get 10% bonus when you buy the Hydarian crystals through Xsolla.
Сообщение #74
Issue of the full adaptive mobile interface for screens with a width of 600 pixels is delayed. Thereby, the administration wants to make use of the current interfaces for playing tablets and phones the most comfortable.
Such width of the page is supported except pages "Buildings" and "Galaxy Level 2".

We have removed the display of units in the Review of the classic interface, as well as displaying the events there. Sending fleet was completely revised; bug of the zoom in the Review was fixed. Left menu folds to provide more space for content.
Known bugs:
- the bottom panel Review of a realistic interface, it will be deleted
- disabled selection of units in the Shipyard / Defense in the browser "Safari", will be fixed today
- stretched beyond Dialogues
Let's find more bugs of interface.
Such width of the page is supported except pages "Buildings" and "Galaxy Level 2".

We have removed the display of units in the Review of the classic interface, as well as displaying the events there. Sending fleet was completely revised; bug of the zoom in the Review was fixed. Left menu folds to provide more space for content.
Known bugs:
- the bottom panel Review of a realistic interface, it will be deleted
- disabled selection of units in the Shipyard / Defense in the browser "Safari", will be fixed today
- stretched beyond Dialogues
Let's find more bugs of interface.
Сообщение #73
Geologist is no longer gives a bonus to the production of asteroids.
Yesterday xerjs’ production was reduced and a bug in the formula of Red droids of Tosses have been fixed, because they spent less energy than they should.
Yesterday xerjs’ production was reduced and a bug in the formula of Red droids of Tosses have been fixed, because they spent less energy than they should.
Сообщение #72
The maximum tax of alliances changed, instead of 6% became 4%.
If alliances demanded more than 4% tax is automatically changed to 4%:
if was 5% become 4%, if was 6% become 4%.
If alliances demanded more than 4% tax is automatically changed to 4%:
if was 5% become 4%, if was 6% become 4%.
Сообщение #71
There are new technologies which will reduce fuel consumption
For terrans - by types of engines.
Optimization of the Rocket Engine
Optimization of the Impulse Drive
Optimization of the Hyperspace Drive
The evolution of consumption for xerjs was enhanced from 1% to 1.5% and the negative effect of amortization was removed.
Technologies for tosses were added according to the type of ships: civil / battle.
Fuel Processing of C-engines
Fuel Processing of B-engines
If you do not see the new technologies probably requirements for them have not been met yet. Requirements can be found in the "Technology tree"
For terrans - by types of engines.
Optimization of the Rocket Engine
Optimization of the Impulse Drive
Optimization of the Hyperspace Drive
The evolution of consumption for xerjs was enhanced from 1% to 1.5% and the negative effect of amortization was removed.
Technologies for tosses were added according to the type of ships: civil / battle.
Fuel Processing of C-engines
Fuel Processing of B-engines
If you do not see the new technologies probably requirements for them have not been met yet. Requirements can be found in the "Technology tree"
Сообщение #70
Quote: dimitrisnik24
when?
already available
Сообщение #68
The cost of interplanetary missiles is reduced by 500 in Vespen, but their speed is reduced 10 times.
Сообщение #67
Quote: shane
on my capital planet my metal well level 8 is not showing any production when I click on the building its fine on my second planet
Increase energy power in Resources menu in manual, now is 0% power = zero production.
Сообщение #66
The retreat is turned on again.
Сообщение #65
The retreat from the battle is temporarily disabled for technical reasons.
We will announce you when turn on it again.
We apologize for the inconvenience.
We will announce you when turn on it again.
We apologize for the inconvenience.
Сообщение #64
This player was deleted
Сообщение #63
but it should be remembered that during 5 seconds after arrival it is impossible to take off.
Сообщение #62
You can rearrange your planets:
More - Options - Interface - Planet list sorting - Manual sorting
More - Options - Interface - Planet list sorting - Manual sorting
Сообщение #61
Now you can transfer your planets in the section renaming planets (overview page).


1. Transferring allowed to players who have more than 25,000 points.
2. Only planets can be shifted. (The transfer is not subject to asteroids, moons and entities)
3. You can migrate only on the empty planets or on the coordinates that are not related to flying fleets or fleets in the hold. Also coordinates or a planet should be without a moon or entity. Exceptions: you can move the planet associated with the fleet of Bestiary, Aldaris or Overmind.
4. You can migrate the planet at a distance up to 2 000 000.
5. Special planets (first planets of each arm) cannot be transferred.
6. The number of possible transfers is the level of colonization technology.
7. If the planet has a moon or entity and they have the same owner, moon or entity is transferred together with the planet. Otherwise, the moon remains on the coordinates, the planet is migrated.
8. Transfer is possible only for those planets that are in 800-999 arms.
9.One planet can be transferred only once.
Moved planet remains the same as it was.
Upt. You can transfer your planets till October, 1


1. Transferring allowed to players who have more than 25,000 points.
2. Only planets can be shifted. (The transfer is not subject to asteroids, moons and entities)
3. You can migrate only on the empty planets or on the coordinates that are not related to flying fleets or fleets in the hold. Also coordinates or a planet should be without a moon or entity. Exceptions: you can move the planet associated with the fleet of Bestiary, Aldaris or Overmind.
4. You can migrate the planet at a distance up to 2 000 000.
5. Special planets (first planets of each arm) cannot be transferred.
6. The number of possible transfers is the level of colonization technology.
7. If the planet has a moon or entity and they have the same owner, moon or entity is transferred together with the planet. Otherwise, the moon remains on the coordinates, the planet is migrated.
8. Transfer is possible only for those planets that are in 800-999 arms.
9.One planet can be transferred only once.
Moved planet remains the same as it was.
Upt. You can transfer your planets till October, 1