Сообщения пользователя: Victoria
Сообщение #60
Для обитателей 800-999 рукавов в ближайшее время будет предоставлен соответствующий функционал для переезда в нижние, о чём будет объявлено дополнительно.
Сообщение #59
The new building geyser added to the Terran. While 1 field to all levels of the building.
Ranking of the jump gate, situated on the moon, was slightly updated; there are also plans to make the visibility of the closed gates.
Ranking of the jump gate, situated on the moon, was slightly updated; there are also plans to make the visibility of the closed gates.
Сообщение #58
Now instead of 3 possible types you will get only 2:
Simple battle report type and full-featured battle report type.

Now the autoloading of the battle will not depend on a link. It depends only on the personal settings.
Let's say a friend sent you a link: https://xcraft.ru/battle/index.php?battle_id=e9d70df1b8c7f41cd308b6593ff63d49 and you have:
a) Simple type of the battle report – you download a report only, without a movie. To see the battle - you need to click the Play button.
b) Full-featured functional type of the battle report - you can download a report or show fight immediately. It all depends on the tick next to the words "play a combat report automatically".
Simple battle report type and full-featured battle report type.

Now the autoloading of the battle will not depend on a link. It depends only on the personal settings.
Let's say a friend sent you a link: https://xcraft.ru/battle/index.php?battle_id=e9d70df1b8c7f41cd308b6593ff63d49 and you have:
a) Simple type of the battle report – you download a report only, without a movie. To see the battle - you need to click the Play button.
b) Full-featured functional type of the battle report - you can download a report or show fight immediately. It all depends on the tick next to the words "play a combat report automatically".
Сообщение #57
We are constantly improving the game trying to make it better and more comfortable to play.
If you have interesting ideas, you can describe them in the forum in the New ideas section and a section for your complaints was created too.
Welcome.
If you have interesting ideas, you can describe them in the forum in the New ideas section and a section for your complaints was created too.
Welcome.
Сообщение #56
Сообщение #55
you can even send both missions simultaneously
Сообщение #54
Thanks to the activity of players for 4 months the real exchange rate of the ratio of resources to the crystal Hydarian was formed in the Bestiary. It will be used in the calculation of the limits of the transmission of resources. The old official rate is 2 times lower. This will increase the limit of trade 2 times now. The new exchange rate is published with an every hour update.
For example, earlier Nick could sell 50 250 million resources calculated in Vespene gas for Hydarian crystals in the Bestiary, for each acquired Hyde 20 000 Vespene was recorded in the log. Now Nick will be able to sell all 100 500 because it will join the current rate (now about 44 000) for each Hyde.
Attention! All old transactions remained at the old rate and the new rate will apply only to new transactions and the limit will not increase instantly.
For example, earlier Nick could sell 50 250 million resources calculated in Vespene gas for Hydarian crystals in the Bestiary, for each acquired Hyde 20 000 Vespene was recorded in the log. Now Nick will be able to sell all 100 500 because it will join the current rate (now about 44 000) for each Hyde.
Attention! All old transactions remained at the old rate and the new rate will apply only to new transactions and the limit will not increase instantly.
Сообщение #53
Due to the fact that the simulation of a battle in the early levels of the trainer gives very accurate results, were decided to do the simulation in a modern battle system 4 at all levels of coach (BS 4).
Now coach level affects a variety of units, defense, officers and technologies available for the simulation.
Now coach level affects a variety of units, defense, officers and technologies available for the simulation.
Сообщение #52
Quote: dimitrisnik24
crystals lakes still has no icon will be fixed?
Crystal lake is a new building in the implementation process.
The building has not entered yet. It still has no icon of itself.
Сообщение #51
Recently introduced building – metal well and crystal lake, they were corrected.
Significantly reduced energy costs at lower levels and significantly increased production at lower levels of these buildings (about 3 times).
At higher levels the increase is seen less. (The formulas are in buildings).
In general, buildings are very useful for all new players now.
They almost double the initial production, making the process of exploring the game better.
Metal well now occupies 1 field (all levels) and the lake is still the same.
Significantly reduced energy costs at lower levels and significantly increased production at lower levels of these buildings (about 3 times).
At higher levels the increase is seen less. (The formulas are in buildings).
In general, buildings are very useful for all new players now.
They almost double the initial production, making the process of exploring the game better.
Metal well now occupies 1 field (all levels) and the lake is still the same.
Сообщение #50
The new Terran building "Metal well" is presented. Production formula is still being finalized, but current you will find in the description of the building.
Also the production of a metal mine was reduced. As the production of a mineral mine was reduced too. Formulas were added in the descriptions
Also the production of a metal mine was reduced. As the production of a mineral mine was reduced too. Formulas were added in the descriptions
Сообщение #49
It is impossible to capture the occupied planet. The exception - is Insta. This is the first planet in the galaxy that you can capture with buildings, you can also capture enemy asteroids.
Сообщение #48
To make expeditions more successful, it is necessary to develop different technologies and to try different combinations of fleet units.
Сообщение #47
The number of fields on the planet does not depend on its size. You can colonize the same planet several times and each time to get a new random number of fields. Thus, it is possible to achieve the desired number of fields on the planet
Сообщение #46
The cost of the flaming worm, the usurper, the devourer and the guardian remade in the direction of the more metal and gas and less mineral (at the cost in unires is not affected - that is, in the end, the price remained the same, but became more convenient to build them on the basis of production Changes are not affected to the armor - only guard armor, just a little bit got up)
Requirements for some evolutions were changed (but probably only the players who registered a week ago notice this).
Tectonic Converter (Toss) gives now 7 fields, instead of 5.
For Juggernaut - basic capacity was risen from 350 000 to 400 000
Requirements for some evolutions were changed (but probably only the players who registered a week ago notice this).
Tectonic Converter (Toss) gives now 7 fields, instead of 5.
For Juggernaut - basic capacity was risen from 350 000 to 400 000
Сообщение #45
One round in battle is increased from 25 to 50 seconds.
The waiting time of the possibility of stroke was increased from 25 to 50 seconds (the time of the accrual of stroke).
The time required to the order "retreat" increased from 150 to 250 seconds.
When new group fleet joining the battle they are not join to old but become separate.
For example, you have 100 Mudkips in fights and another 100 Mudkips arrives. Turns out not 1 group of 200 Mudkips, but 2 groups of 100 Mudkips each.
All changes were made to enable players to carry out more strategies in the battle.
The waiting time of the possibility of stroke was increased from 25 to 50 seconds (the time of the accrual of stroke).
The time required to the order "retreat" increased from 150 to 250 seconds.
When new group fleet joining the battle they are not join to old but become separate.
For example, you have 100 Mudkips in fights and another 100 Mudkips arrives. Turns out not 1 group of 200 Mudkips, but 2 groups of 100 Mudkips each.
All changes were made to enable players to carry out more strategies in the battle.
Сообщение #44
Yes It is correct. For today, we have no mineral well so as vespene well. We have only metal well in the implementation process.
Сообщение #43
Now the building of Terran the Terraformer provides 10 fields per level, not 7 as earlier.
Defense of xerjs’ colonies has fallen in price a bit due to repositioning of prices in the metal.
We enter the new building for Terran –a metal well. The full announcement will be after the implementation of all images in all interfaces and skins of the project.
Defense of xerjs’ colonies has fallen in price a bit due to repositioning of prices in the metal.
We enter the new building for Terran –a metal well. The full announcement will be after the implementation of all images in all interfaces and skins of the project.
Сообщение #42
In this case, the Code is a conditional phrase. There are no any Physical code in this quest. The only real code that you can buy after passing the tenth quest to activate Toss.
Сообщение #41
The bonus from the officer Geologist reduced from 5 to 4%.