Dear players, we ask you to fly very carefully in the near future, carefully observe each departure, telling us about bugs, because the project has got new fleet flight rules.
Fleet animation on a track in the galaxy, and in fleets-in-flight, flashes if at least one fleet unit is still in the process of warm-up
Animation of the operation of the engines during the actual flight when the fleet cannot be attacked also can be noticed.
From now on, all fleet units are warm-up before any flight, including returns, and can be attacked at the launch object all the time of their warm-up. Different units in one fleet have different warm-up time and the fastest units of one fleet can run away, while others can be attacked.
You can find a description of new warm-up in the information of the unit in the tip "Warm-up Time.
Fleets that warm-up after missions from objects, which do not belong to the object owner are visible in the galaxy.
This is the most controversial innovation.
For example, we attacked the planet of the enemy and after the attack our fleet start to warm-up and it is visible to everyone in the galaxy as a fleet defensive object.
We installed system browser notifications. Now everyone can turn on notification about attacks of their objects and fleets on any device.
Fleet animation on a track in the galaxy, and in fleets-in-flight, flashes if at least one fleet unit is still in the process of warm-up
Animation of the operation of the engines during the actual flight when the fleet cannot be attacked also can be noticed.
From now on, all fleet units are warm-up before any flight, including returns, and can be attacked at the launch object all the time of their warm-up. Different units in one fleet have different warm-up time and the fastest units of one fleet can run away, while others can be attacked.
You can find a description of new warm-up in the information of the unit in the tip "Warm-up Time.
Fleets that warm-up after missions from objects, which do not belong to the object owner are visible in the galaxy.
This is the most controversial innovation.
For example, we attacked the planet of the enemy and after the attack our fleet start to warm-up and it is visible to everyone in the galaxy as a fleet defensive object.
We installed system browser notifications. Now everyone can turn on notification about attacks of their objects and fleets on any device.
22 Ноября 2018 15:45:49
Battle experiance. thats what Alliance tehb wants.
They blackmail smaler player to give fleets for killing.
but with old rules smal player could hide all.
So the game got very boring for big player.
And the top 100 player are the only player the game is interrested in.
all other are only food.
So this game change is no surprise - it is already logical.
after intelligent collission ended, spam ended
and all other things - wich allowed smaler player to defend big Guns.
They blackmail smaler player to give fleets for killing.
but with old rules smal player could hide all.
So the game got very boring for big player.
And the top 100 player are the only player the game is interrested in.
all other are only food.
So this game change is no surprise - it is already logical.
after intelligent collission ended, spam ended
and all other things - wich allowed smaler player to defend big Guns.
25 Ноября 2018 00:40:03
To Dear developers and massive brains behind this game...
You are killing the game.
Your changes are ridiculous.
All changes you are doing are driven by profit.
HOW? you may ask...
1. YOU DESTROY OUR WHOLE FLEET BY ATTACK ON EXPEDITION - So that we would buy Hydrian Crystals to rebuild the fleet
2. YOU DESTROY OUR WHOLE FLEET IN BLACK HOLES ON EXPEDITION - So that we would buy Hydrian Crystals to rebuild the fleet
3. YOU INVENT WARM UP TIME SO THAT MORE FLEET WOULD GET DESTROYED - So that we would buy Hydrian Crystals to rebuild the fleet
4. YOU GIVE A MOON ON ALL PLANETS TO PLAYERS WHO ARE WALLET PLAYERS SO THAT THEY WOULD BUY 10.000 FOR THE SUPER STATION
5. YOU ARE KILLING FREE-PLAY....and all that will be left are your beloved wallet warriors.
My suggestion to all wallet warriors... go gamble in the casino... you have at least a chance to win... here you spend cash on crystals and buy fleet that will get destroyed again and again by the game rules...black holes and other invented shit.
YOU ARE JUST MAKING THIS GAME A MONEY PITT! JUST KNOW THAT WE ARE NOT STUPID NOT TO SEE IT... ONE DAY YOU WILL JUST LOOSE ALL PLAYERS TO IT.
THINK ABOUT IT.
You are killing the game.
Your changes are ridiculous.
All changes you are doing are driven by profit.
HOW? you may ask...
1. YOU DESTROY OUR WHOLE FLEET BY ATTACK ON EXPEDITION - So that we would buy Hydrian Crystals to rebuild the fleet
2. YOU DESTROY OUR WHOLE FLEET IN BLACK HOLES ON EXPEDITION - So that we would buy Hydrian Crystals to rebuild the fleet
3. YOU INVENT WARM UP TIME SO THAT MORE FLEET WOULD GET DESTROYED - So that we would buy Hydrian Crystals to rebuild the fleet
4. YOU GIVE A MOON ON ALL PLANETS TO PLAYERS WHO ARE WALLET PLAYERS SO THAT THEY WOULD BUY 10.000 FOR THE SUPER STATION
5. YOU ARE KILLING FREE-PLAY....and all that will be left are your beloved wallet warriors.
My suggestion to all wallet warriors... go gamble in the casino... you have at least a chance to win... here you spend cash on crystals and buy fleet that will get destroyed again and again by the game rules...black holes and other invented shit.
YOU ARE JUST MAKING THIS GAME A MONEY PITT! JUST KNOW THAT WE ARE NOT STUPID NOT TO SEE IT... ONE DAY YOU WILL JUST LOOSE ALL PLAYERS TO IT.
THINK ABOUT IT.
25 Ноября 2018 11:54:59
have seen the attacking fleet immediately...gave the order to leave...warmup-time...result:
Your fleet (10 Recycler), without the option "aggression" turned on, left the coordinates [54:685:2] stopping recycling process, because an enemy battle fleet AuxXxilium (100 Stealth fighter) has appeared there. Up to the moment of leaving your fleet collected 57 353 metal and 57 353 minerals. If your fleet had the option "aggression" turned on, it would have entered into the battle, and the winner would remain on the coordinates.
Your fleet (10 Recycler) recycling debris on coordinates [54:685:2] couldnot return due to "The fleet cannot return"
Enemy fleets met near coordinates [54:685:2]
Debris: 39 338 metal and 29 338 minerals
AuxXxilium got:
75
AuxXxilium lost 0 points
zumsel got:
0
zumsel lost 75 points (10 Recycler)
The battle finished with assaulter`s win
After the battle, your heavily damaged fleet (1 Recycler) tries to reach planet Colony [52:683:7] for recovery
The enemy has more then 10 times more points....
his comment: "You have to learn from it, recyclers have a too long warm up time"
Year, what an improvement for the game !
Your fleet (10 Recycler), without the option "aggression" turned on, left the coordinates [54:685:2] stopping recycling process, because an enemy battle fleet AuxXxilium (100 Stealth fighter) has appeared there. Up to the moment of leaving your fleet collected 57 353 metal and 57 353 minerals. If your fleet had the option "aggression" turned on, it would have entered into the battle, and the winner would remain on the coordinates.
Your fleet (10 Recycler) recycling debris on coordinates [54:685:2] couldnot return due to "The fleet cannot return"
Enemy fleets met near coordinates [54:685:2]
Debris: 39 338 metal and 29 338 minerals
AuxXxilium got:
75
AuxXxilium lost 0 points
zumsel got:
0
zumsel lost 75 points (10 Recycler)
The battle finished with assaulter`s win
After the battle, your heavily damaged fleet (1 Recycler) tries to reach planet Colony [52:683:7] for recovery
The enemy has more then 10 times more points....
his comment: "You have to learn from it, recyclers have a too long warm up time"
Year, what an improvement for the game !
28 Ноября 2018 18:20:36
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