Estimated time of implementation: at Iosif's arrival.
Coefficient of rise in price will be changed from 4 to 6.
Existing technology levels for humans and tosses will be recalculated according to new prices:
· for levels 4-7: -1 level,
· for levels 8-11: -2 levels,
· for levels 12-13: -3 levels.
Satellite count supported by the technology would be reduced to 3 per level. Prenium users would get x3 satellite count, instead of +10.
For xerj the technology will become unavailable, with 50% of its old total cost compensated. Object limit will be determined by maximum level of Spire, each 3 levels giving same bonus as 1 level of technology. Spire's cost will be changed slightly (lower starting cost, CRP going up from 1.7 to 1.8), but without recalculation of existing levels.
Unit spawning requirements will be transferred from Spire to other buildings/evolutions.
In a week before technology levels are recalculated, players will be given an ability to “decolonize” some of their planets, refunding some of the resources spent on them. A new option will be added in planet control menu, analogous to “abandon planet”, which upon usage will take 50% of total cost of everything producible — buildings, ships and defenses — and transfer that as resources to your capital before completing the abandoning. Items and raw resources will be transferred as is. Total amount of resulting resources and items will be listed in planet control menu. This new option will be accesible for a month.
Amount of “decolonizations” will be determined by old level of Colonization technology:
· for levels 4-7: 1 decolonization,
· for levels 8-11: 2 decolonizations,
· for levels 12-13: 3 decolonizations.
None of your objects will be deleted automatically, but after the technology levels are recalculated you can be affected by overpopulation if you have objects not fitting into new limits.
Along with decolonization, there would be an ability to relocate planets and alliance stations (satellites), available to Premium users. To relocate a planet, its destination coordinates must be as empty as possible (a void, unknown planet or abandoned planet, no satellites or fleets). Relocation fee would be 1000 HC.
Coefficient of rise in price will be changed from 4 to 6.
Existing technology levels for humans and tosses will be recalculated according to new prices:
· for levels 4-7: -1 level,
· for levels 8-11: -2 levels,
· for levels 12-13: -3 levels.
Satellite count supported by the technology would be reduced to 3 per level. Prenium users would get x3 satellite count, instead of +10.
For xerj the technology will become unavailable, with 50% of its old total cost compensated. Object limit will be determined by maximum level of Spire, each 3 levels giving same bonus as 1 level of technology. Spire's cost will be changed slightly (lower starting cost, CRP going up from 1.7 to 1.8), but without recalculation of existing levels.
Unit spawning requirements will be transferred from Spire to other buildings/evolutions.
In a week before technology levels are recalculated, players will be given an ability to “decolonize” some of their planets, refunding some of the resources spent on them. A new option will be added in planet control menu, analogous to “abandon planet”, which upon usage will take 50% of total cost of everything producible — buildings, ships and defenses — and transfer that as resources to your capital before completing the abandoning. Items and raw resources will be transferred as is. Total amount of resulting resources and items will be listed in planet control menu. This new option will be accesible for a month.
Amount of “decolonizations” will be determined by old level of Colonization technology:
· for levels 4-7: 1 decolonization,
· for levels 8-11: 2 decolonizations,
· for levels 12-13: 3 decolonizations.
None of your objects will be deleted automatically, but after the technology levels are recalculated you can be affected by overpopulation if you have objects not fitting into new limits.
Along with decolonization, there would be an ability to relocate planets and alliance stations (satellites), available to Premium users. To relocate a planet, its destination coordinates must be as empty as possible (a void, unknown planet or abandoned planet, no satellites or fleets). Relocation fee would be 1000 HC.
3 September 2024 13:51:59
12 September 2024 23:57:57
Can I safely assume that satelite limit 3/tech level will also be 1/spire level for xerj?
29 days ago
Quote: kotek
Can I safely assume that satelite limit 3/tech level will also be 1/spire level for xerj?
Yes, 1 per each Spire level.
29 days ago
Reputation 20
Group humans
Alliance Combining the Zerg and Terran
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Messages 97
I would be interested to know why you think this change is necessary.
You are absolutely incapable of improving the game. On the contrary, you are only able to take away more and more of the things that the players have worked on?
A reduction in the number of possible colonies + a reduction in the number of orbital objects. In my example, the technology is reduced from 10 to 8. With my 90 orbital objects, I would only be allowed to have 8*3=24 orbital objects according to the rule of 3 objects per technology level. I would therefore have to give up 66 objects. Do you realize what kind of intervention this is? How you are destroying the infrastructure of the alliances?
Why are you so keen to destroy the game? To me, you are nothing more than parasites that eat away at your host until it dies. Do you actually realize that you are undermining your own jobs by doing this? I can't even think of a way in which you could benefit from the change. It's just senseless destruction of every foundation in the game
You are absolutely incapable of improving the game. On the contrary, you are only able to take away more and more of the things that the players have worked on?
A reduction in the number of possible colonies + a reduction in the number of orbital objects. In my example, the technology is reduced from 10 to 8. With my 90 orbital objects, I would only be allowed to have 8*3=24 orbital objects according to the rule of 3 objects per technology level. I would therefore have to give up 66 objects. Do you realize what kind of intervention this is? How you are destroying the infrastructure of the alliances?
Why are you so keen to destroy the game? To me, you are nothing more than parasites that eat away at your host until it dies. Do you actually realize that you are undermining your own jobs by doing this? I can't even think of a way in which you could benefit from the change. It's just senseless destruction of every foundation in the game
29 days ago
What will happen with the satellites that are over the limit? Will we be given the chance to abandon them with resources coming back as well?
28 days ago
Quote: Frankie
What will happen with the satellites that are over the limit?
Quote: UncleanOne
None of your objects will be deleted automatically, but after the technology levels are recalculated you can be affected by overpopulation if you have objects not fitting into new limits.
Quote: Frankie
Will we be given the chance to abandon them with resources coming back as well?
No, this option will be only for planets.
28 days ago
Will the amount of astriod fields you have be affected by this change?
28 days ago
I am not upgrading any of my planets until this happens. I have 6 planets at level 7, how many will I lose?
25 days ago
Quote: WolfDad
I am not upgrading any of my planets until this happens. I have 6 planets at level 7, how many will I lose?
None. Colonisatioin Technology 7 allows 8 (1+7) planets and after the change your technology level will drop by one and you will be allowed 7 (1+6) planets so you'll still have 1 spare slot...or 2 if you have Premium
24 days ago
Quote: UncleanOne
Estimated time of implementation: at Iosif's arrival.
Quote: UncleanOne
In a week before technology levels are recalculated, players will be given an ability to “decolonize” some of their planets, refunding some of the resources spent on them. A new option will be added in planet control menu, analogous to “abandon planet”, which upon usage will take 50% of total cost of everything producible — buildings, ships and defenses — and transfer that as resources to your capital before completing the abandoning. Items and raw resources will be transferred as is. Total amount of resulting resources and items will be listed in planet control menu. This new option will be accesible for a month.
So when is the option to get 50% return going to start? There is now less than a week until Iosif arrives, and I still don't see it.17 days ago
Quote: Dragoneye19
Quote: UncleanOne
Estimated time of implementation: at Iosif's arrival.
Read it again, it's self explanatory. 😆
17 days ago
Marsman, but that's for the change to the tech, at least according to where he put it. Iosif is supposed to arrive on the 1st of October from what I've seen. UncleanOne said the 50% return would become available 1 week BEFORE the change. Well, there is now less than a week until Iosif is scheduled to arrive. Where is the 50% return option?
Quote: UncleanOne
In a week before technology levels are recalculated
Quote: UncleanOne
A new option will be added in planet control menu, analogous to “abandon planet”, which upon usage will take 50% of total cost of everything producible — buildings, ships and defenses — and transfer that as resources to your capital before completing the abandoning.
17 days ago
"Estimated time of implementation: at Iosif's arrival."
meaing the inovation will be implemented around this time, not a week before its arrival. :)
and in this inovation package the contents are written above
again its self explanatory or they will announce when,what. sometime its 25% random chance without warning 😆
meaing the inovation will be implemented around this time, not a week before its arrival. :)
and in this inovation package the contents are written above
again its self explanatory or they will announce when,what. sometime its 25% random chance without warning 😆
17 days ago
What the hell is a Losif?
15 days ago
Zoom out galaxy map
15 days ago
OH I see it now.....
So..... What is it? What does it have to do with this thread?
The description says it's a flagship that carries the population, and it's so large that whales inhabit puddles on the thing....... Then there is a video attached of a whale swimming.... Why are we talking about it here?
So..... What is it? What does it have to do with this thread?
The description says it's a flagship that carries the population, and it's so large that whales inhabit puddles on the thing....... Then there is a video attached of a whale swimming.... Why are we talking about it here?
15 days ago
Quote: Dragoneye19
So when is the option to get 50% return going to start? There is now less than a week until Iosif arrives
Due to technical reasons, we had to shift start of decolonization to 30.09.2024.
Tech changes will happen a week after that (or maybe at 01.10, but with the overpopulation debuff inactive for a week).
14 days ago
Reputation 20
Group humans
Alliance Combining the Zerg and Terran
107
44
71
Points 11 475 480
Messages 97
You really have psychological damage if you stick to the “update”.
14 days ago
UncleanOne, whats point of a senate vote if it just gets ignored and gets put in anyways https://xcraft.net/forum/topic_54337 not like a small number turned out yet again being ignored
14 days ago
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