Цитата: Mikey
It's a good thing to limit massive growth of single players in other ways instead of charging all players more.
Not using strict limits is a design choice. We don't want players to feel that they have reached an absolute limit and have nothing to do anymore.
Цитата: Mikey
Cost to post to forum or speak with admins, absolutely a horrible idea for growth of the game.
While I agree with the sentiment on an emotional level, this thing works.
We're not a secret department of Blizzard for browser games, and we don't have enough staff for thorough moderation. The main forum is Russian and, in accordance with stereotypes, it was a constant shitstorm back then. Having a cost on posting really helps keeping discussions civil. 50k Vespene may seem huge for a starting player, but it's pretty tame for developed player.
Also, we have more ways of communication other than forums, e.g. chat and message groups, that are free to use.
Цитата: Mikey
This needs to be fixed Immediately or i don't see the game lasting another year at the rate customers are getting angry about cost.
I believe it's been in place since 2018 or so. Not sure how did you get this prediction.
Цитата: Mikey
The conscience contract it's laughable.
Because it's a joke.
Цитата: Mikey
They don't have a professional look to them, which is understandable since the game is maintained by developers not graphic artist.
We have graphic artists, just not on AAA level. I hate the “small indie company” meme, but we're literally that.
Цитата: Mikey
There is no App available for the game during away times from a console or computer, to do basics like defend fleets or hide resources on an expedition.
Game is playable from mobile browser, and we did have an app at some point (not sure about its current status though).
Цитата: Mikey
You have to improve customer satisfaction before that though.
Well, that's the problem of the game's genre. It has to be optimized for customer suffering first and foremost. It's a sandbox where anyone's advantage necessarily translates into someone's else problems.
Events for player participation? Low online players get less from them and will be wrecked by those who can fully benefit from those events.
Discounts on paid options? F2P users gonna suffer, since paying players are getting even more advantage.
And so on. It's hard to find the “truly balanced” state for this sandbox, the whole history of the game is basically trial-and-error.
Overall, thanks for the feedback. While most of the things you critisize are either by design, or not that easy to fix (like, this project started as a StartCraft fan-game, but that doesn't mean it's possible for us to be on the same level as StarCraft), we appreciate the discussion.