
Responsible: RedBarmaley
Changes to the mechanics of the "Expedition" order, Softening of the conditions of the new "introduction"
Hello, gentlemen senators.
Due to today's change in the mechanics of the "Expedition" order, the problem of saving the fleet and resources has become a pressing issue for many players. And this problem is mainly for beginners and the middle generation, they simply do not know another way to reliably and conveniently save their acquired property. Old-timers have it easier, they either have objects with strong defense, or they can gather together for relative impenetrability, and they still remember the old methods like redeployment. But at the same time, all the currently available "save options" are either very high-risk, or force you to live according to a schedule. There will not be the same freedom of action as before, there is time or an interesting goal - get your fleet, fly, hide it back in the EKP. And you are free.
Actually, this is all poetry. And an attempt to convey to the administration the problem that has arisen for most players.
I understand that a complete cancellation of the innovation is unlikely. Therefore, I propose to leave/add one slot for the "Long Expedition", which will be sent according to the old mechanics, to the 10th of the crust "beyond the solar system", with any number of fleets.
As an example of an idea for one of the requirements at the discretion of the CA:
1. Every third available expedition slot will allow sending an expedition according to the old mechanics
2. Premium
3. With a certain officer level, like "Level 5 Commander officer, thanks to his skills and experience, allows sending 1 unlimited research fleet beyond the solar system"
As an option, make this option temporary, for half a year. So that players can gradually get off the drug needle of "mass save in exp".
Beaver and fatter for everyone!
Due to today's change in the mechanics of the "Expedition" order, the problem of saving the fleet and resources has become a pressing issue for many players. And this problem is mainly for beginners and the middle generation, they simply do not know another way to reliably and conveniently save their acquired property. Old-timers have it easier, they either have objects with strong defense, or they can gather together for relative impenetrability, and they still remember the old methods like redeployment. But at the same time, all the currently available "save options" are either very high-risk, or force you to live according to a schedule. There will not be the same freedom of action as before, there is time or an interesting goal - get your fleet, fly, hide it back in the EKP. And you are free.
Actually, this is all poetry. And an attempt to convey to the administration the problem that has arisen for most players.
I understand that a complete cancellation of the innovation is unlikely. Therefore, I propose to leave/add one slot for the "Long Expedition", which will be sent according to the old mechanics, to the 10th of the crust "beyond the solar system", with any number of fleets.
As an example of an idea for one of the requirements at the discretion of the CA:
1. Every third available expedition slot will allow sending an expedition according to the old mechanics
2. Premium
3. With a certain officer level, like "Level 5 Commander officer, thanks to his skills and experience, allows sending 1 unlimited research fleet beyond the solar system"
As an option, make this option temporary, for half a year. So that players can gradually get off the drug needle of "mass save in exp".
Beaver and fatter for everyone!
20 January 2025 21:56:19
что там за чат х-3 донатеров закрытый ?) я х-3)))
скрытый насос вело-насоса)
он закрытый)
в очередной раз поработали-спс от игроков))))
я прекрасно понимаю что вы там мутите...насосы под себя под вывод))
только мы тут играем...и донатим))) может перестанете сук рубить на котором сидите )))
вам экспа на вц не нужна-вы под обой паровозами сидите(кстати без према и амморты)-хватит навязывать игресвои правила)
скрытый насос вело-насоса)
он закрытый)
в очередной раз поработали-спс от игроков))))
я прекрасно понимаю что вы там мутите...насосы под себя под вывод))
только мы тут играем...и донатим))) может перестанете сук рубить на котором сидите )))
вам экспа на вц не нужна-вы под обой паровозами сидите(кстати без према и амморты)-хватит навязывать игресвои правила)
13 February 2025 20:44:37
Да с экспой разобрались-спасибо! Сейчас новая-старая напасть-Дополнительная потеря раненых юнитов флота в конце боя. Невозможно же летать просто стало(( Даже на пиров а на игроков-оборону вообще не говорю...
13 February 2025 21:43:03
Quote: ильсур
Сейчас новая-старая напасть-Дополнительная потеря раненых юнитов флота в конце боя.
Quote: beercrazy
для новичков и среднего поколения
срочна дабавить в прем технологию Переборок, премиальных тех у нас пока не было, пусть снижает % потерь раненых юнитав на 1% за уровень, и так же срочна запилить охфицера нужно "Специалист по борьбе за живучесть" пусть повышает % выживания раненым кораблям на 1% для Смягчение условий ново-"введения" 
14 February 2025 08:02:51
SATANIK, Да тут глобайней, Смягчение-не вариант. Ведь с такими потерями-царапинами вообще летать не возможно-не реально не только атакерам на людей но и шахтёрам на пиров. Это введение делает полёты не ректабельными-с потерями. А на людей-оборону вообще просто больше не летают, и так дорого очень а тут потери такие не чем не окупишь
14 February 2025 10:59:36
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